How do i find this object? did a remove of evil polies!
this map has 15 maps that rotate at set timed rounds and one of them kicks almost all the players with an unknown client command. Any one have this problem before?
second -
this portion of the map is suppose to be space - however the dead bodies and objects fall to the bottom and are visible. I am not to familiar with using vis however i would like to know would a vis partition hide the bodies and objects that drop below ?
you can make the playing area 1 big vis brush and where the bodies fall you can make another. The brushes can be as high or as wide as you need them to be. However, if where they fall ( the dead players ) is in the playing area it might be a problem....??????
You'd be better off by setting a surfaceflag on the bottom of the skybox. Don't remember which one it was - nodrop, something like that. Just open up the surface inspector and look for something that sounds like "make bodies fall through".
Mind you this trick was used in Train To Hell, so it's known to work.
Yes try that. Maybe there also is a working common/nodrop texture for this purpose... it exists in Q3, not sure if it's there for mohaa. In any case, any texture with surfaceparm nodrop will work.
ok... it works but it is ugly for the dead spectator, who sees all the other maps in the bsp when falling out of the sky box. I tried makeing a black catch box below but it doesnt draw.