This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.
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211476
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by 211476 » Thu Mar 20, 2008 1:04 am
Guess which one, I started it in the middle of the
scarface mansion project I will continue this CS map after the other is done.
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211476
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by 211476 » Thu Mar 20, 2008 1:05 am
I don't need any help on it, Yet
bighoss
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by bighoss » Fri Mar 21, 2008 1:58 am
Hmm this is just a suggestion you don't need to do it. Though if I were you I'd maybe try to find some higher res textures to use, because at the moment the ones that you are using seem stretched and very pixelated.
Strive to accomplish great things!!
211476
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by 211476 » Fri Mar 21, 2008 3:55 am
ya I know I just ripped the ones from CS 1.6. I'll upgrade to higher res textures later. Those were just for the picture
You guys think it is a good idea? Try to guess the map name
Rookie One.pl
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by Rookie One.pl » Fri Mar 21, 2008 6:25 am
Come on, anyone who's ever played CS will always recognize de_dust.
I believe there's already been a conversion of this map, by a NATO clan IIRC.
jv_map
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by jv_map » Fri Mar 21, 2008 9:56 am
That picture was taken from radiant right? Yes I also think it has been done before, don't know by whom though nor if it was good
211476
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by 211476 » Sat Mar 22, 2008 3:05 am
yup right from radiant. If it has already been done I can't find it. Anyway, mine will be better. I have only played CS a couple of times but this is by far my favorite [map]. Is the obj to destroy the metal boxes?
Aprop
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by Aprop » Sun Dec 07, 2008 6:45 am
Textures from CS? Can anyone make pk3 and host them for me?
211476
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by 211476 » Wed Dec 10, 2008 1:52 am
i seem to have lost the pk3 textures file
you can download the de dust wad here
http://files.filefront.com/cs+dustwad/; ... einfo.html
extract them as jpegs ,make a shader for them
since most of the texture for dust are rock here is a free shader for you
Code: Select all
textures/dedust/XXXXX
{
qer_keyword rock
qer_keyword wall
surfaceparm stone
{
map textures/dedust/XXXXX.jpg
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
and by the way cs textures are low res