A little time ago i created a few sound speakers for a river in one of my maps. Like the topic says, in Allied Assault it works perfectly, but not in Spearhead. I still realized that there is a difference between AA and SH in playing ambient sounds (I remember the little radio in "algiers" or the sound of the river in "the bridge", which sounds i don't hear in Spearhead)
So is there a way to get sound speakers working in Spearhead?
Would be nice if one of the professionals could help me
Best regardz, Captain Den
At last my configurations for this sounds:
in mohradiant
Code: Select all
classname: script model
model: fx/dummy.tik
origin: 204.15 36.16 52.23
targetname: river1
testanim: idle
Code: Select all
cache models/sound/mysounds.tikCode: Select all
main:
while(1)
{
$soundtrigger triggerable
$soundtrigger waittill trigger
$river1 loopsound riversound
$soundtrigger nottriggerable
wait 1
}
EndCode: Select all
aliascache riversound sound/mymap/Amb_BasementWater.wav soundparms 0.1 0.0 1.00 0.00 500 1500 item loaded maps "m moh dm obj train"Code: Select all
main:
level waittill spawn
exec global/DMprecache.scr
exec global/mysounds.scr
level.script="maps/dm/mysounds.scr"
exec global/ambient.scr riversound