This should be simple but does not work for me. All I want is:
1 Door to blow up with an explosive charge in MP as an objective.
I can create the door as an objective and blow it up with a charge, but I can walk through the door before destroying it. I have tried all the different Flak destroying missions and they all seem to have the Flak cannon walkthroughable! Please put me out of my misery or someone please SHOOT ME!
I just want to blow the BL@@DY doors off!
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LEgionOfDeicide
- Lance Corporal
- Posts: 14
- Joined: Mon Feb 24, 2003 4:43 pm
You'll need to create some exploders brushes for those doors... I've seen a couple of Toot knocking about about exploders, just check em out. then apply the same principles to your doors/wall/buildings etc..... 
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If you saw the flash from my gun.. I probably missed!!! But then I seldom do....
If you saw the flash from my gun.. I probably missed!!! But then I seldom do....
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LEgionOfDeicide
- Lance Corporal
- Posts: 14
- Joined: Mon Feb 24, 2003 4:43 pm
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UBER_SOLDAT
- Warrant Officer
- Posts: 127
- Joined: Wed Aug 07, 2002 7:44 pm
- Location: ENGLAND
- Contact:
If you want your bomb to be defusable, you need a bomb thinker. However, blowing a wall with a bomb thinker requires some scripting, for e.g.:
Create the wall to be blown. Set up everything you need, e.g bomb, trigger. Then give it a targetname (it's very obvious) and make another brush that is destroyed. Give it a targetname. In your script, add:
//code
level waittill spawn
$destroyedwall hide
//code for obj bombing
blah blah blah
$wall remove
$destroyedwall show
This remove, hide and show commands will let you 1)hide the destroyed wall, 2)remove the intact wall, and 3)show the destroyed wall after the bomb has gone off.
Create the wall to be blown. Set up everything you need, e.g bomb, trigger. Then give it a targetname (it's very obvious) and make another brush that is destroyed. Give it a targetname. In your script, add:
//code
level waittill spawn
$destroyedwall hide
//code for obj bombing
blah blah blah
$wall remove
$destroyedwall show
This remove, hide and show commands will let you 1)hide the destroyed wall, 2)remove the intact wall, and 3)show the destroyed wall after the bomb has gone off.
Live to map, not map to live.
-mohaa_rox, .map
moderator
-mohaa_rox, .map
moderator
