i have a script thats working..the smoke comes out but its not burning(its a mustard gas mod)here's the script.............................................................................................................................................................................................................. setup_trigger:
local.trigg = spawn trigger_use
local.trigg.origin = ( -632.88 1436.87 -447.88 ) //insert origin
local.trigg.angles = ( 14.73 -84.28 0.00 ) //insert angles
local.trigg setsize ( -20 -20 0 ) ( 20 20 20 )
local.trigg.switch = spawn script_model
local.trigg.switch model "animate/alarmswitch.tik"
local.trigg.switch.origin = local.trigg.origin
local.trigg setthread triggered
end
triggered:
self nottriggerable
local.smoke = spawn script_model
local.smoke.origin = ( -1123.66 837.88 -457.22 ) //self.origin
local.smoke.angles = ( 0.77 0.61 0.00 ) //self.angles
local.smoke model "fx/M18_Smoke_grenadeExplosion.tik" //Your ModelPath no /models
local.smoke anim idle
self.switch anim turnon
wait 30 //determine how long it smokes
self.switch anim turnoff
local.smoke remove
self triggerable
end
and heres the mod it comes from............................................................................................................................................................................................................... TIKI
setup
{
scale 1.0
path models/fx/dummy
skelmodel dummy2.skd
}
init
{
server
{
classname Explosion
constantdamage
damageeveryframe
// ghost
// svflags +sendonce
rendereffects +dontdraw
notsolid
radiusdamage 0.30
radius 250
meansofdeath fire
life 25
}
client
{
//
// !!! these values should be mimicked by the server-side simulation above !!!
//
originemitter initial
(
spawnrate 1.5
model Mustard_Gas.spr
color 1 1 1
spritegridlighting
alpha 0.5
collision
bouncefactor 0.8
life 10
scalerate 0.7
velocity 30
randvelaxis crandom 4 crandom 4 4
spin 0.133
offset crandom 10 crandom 10 range 20 20
angles 0 0 random 360
avelocity 0 0 crandom 20
scalemin 0.2
scalemax 1.0
fadedelay 1
fadein 0.5
)
}
}
animations
{
$path models/projectiles/M18_smoke_grenade
idle M18_smoke_grenade.skc
{
client
{
entry sound smokegrenade_exp_start
entry loopsound smokegrenade_exp_loop
entry commanddelay 29.9 sound smokegrenade_exp_end
}
}
}
any idea's why the smoke is burning when it comes out???any help would be helpfully..ty
script is working but mustard gas isn't burning ppl?
Moderator: Moderators
-
bloodstone
- Private
- Posts: 7
- Joined: Mon Nov 24, 2008 9:31 pm
Re: script is working but mustard gas isn't burning ppl?
I never seen MOHAA mustard gas script but ill try explain you how it workbloodstone wrote: any idea's why the smoke is burning when it comes out???any help would be helpfully..ty
Where you downloaded this mod?
damageeveryframe //this damage player every frame
notsolid // try remove notsolid maybe it'll help?
radiusdamage 0.30 //radiius
radius 250
meansofdeath fire //damage type
Btw do you have file Mustard_Gas.spr ? Ir seems necessary
-
bloodstone
- Private
- Posts: 7
- Joined: Mon Nov 24, 2008 9:31 pm
o im sry..the mustard gas isnt burning when it comes out..heres a link to the mod i use if u would like to look at it..ive tryed a few things...dont know if i have to add any thing from his mod in to mine..i set the path to that mod...........................http://files.filefront.com/DV8Rs+Mustar ... einfo.html..
-
Herr Klugscheisser
- Lance Corporal
- Posts: 21
- Joined: Thu Mar 17, 2005 1:14 pm
I have a simple idea if you are doing this for spearhead and have one or more of the smoke nade as a posion gas nade. I prefer the Russian one because of the yellow smoke, but that's just me. Anyway, here is a quick example of one way you could do it.
Code: Select all
local.exploder = spawn models/projectiles/RDG-1_Smoke_grenade.tik origin ( x y z )
local.exploder speed 0
local.exploder explode
have u tried something like
this would take 12 secs to kill player...u can change the times u want or u can change the hurt number...whatever u want but this is the way the burn script works....good luck man
Code: Select all
local.player hurt 25
wait 3
local.player hurt 25
wait 3
local.player hurt 25
wait 3
local.player hurt 25-
bloodstone
- Private
- Posts: 7
- Joined: Mon Nov 24, 2008 9:31 pm