Modding Gewitter

Post your scripting questions / solutions here

Moderator: Moderators

neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Modding Gewitter

Post by neillomax »

I've been trying to mod Gewitter. My goal is to remove the fog, already done, And to be able to see from one end of the map to the other. The problem is, that you have to progressively walk towards the buildings in order to see them, as if the farplane still exists. Right now farplane is set at 10,000+.
I have tried the " fastsky" thing, and that doesn't work, and various other farplane and bias settings, along with farplane color and whatnot.
If you hover obove the map, you can see from one corner to the next, but come to ground level you can't.
I'm stumped on this one and would appreciate the help...thanks
User avatar
ViPER
General
Posts: 1058
Joined: Fri Jan 14, 2005 5:48 pm
Location: California
Contact:

Post by ViPER »

I too have tried to figure this out - without any luck. had to settle with extending the fog out as far to the farplane to appear natural 2800 -3000 and added some rain to go with the ambient sound.

Had to take out the global weather exec cus the lightning resets the map default fog setting.

Code: Select all

	level.rain_length = "64"
	level.rain_width = "0.5"
	level.rain_density = "10"
	level.rain_min_dist = "2048"	

	$world farplane_color (.333 .333 .329)  //from thunder 1
	level.fogplane = 2900
	$world farplane level.fogplane
	$world farplane_bias 800  //800viper - was 25
Rookie One.pl
Site Admin
Posts: 2752
Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
Contact:

Post by Rookie One.pl »

Try this:

Code: Select all

$world farplane_cull 0
Admin
Image
Image
Honour guide me.

here's my stuff - inequation.org | here's where I work - thefarm51.com
User avatar
ViPER
General
Posts: 1058
Joined: Fri Jan 14, 2005 5:48 pm
Location: California
Contact:

Post by ViPER »

yea, tried that before and couldn't get it to work!

I don't really understand vis at all. But if the map was made with vis that wont let you see beyond certain points, then i think it is fixed that way and can not be changed with script?

anybody ??
Rookie One.pl
Site Admin
Posts: 2752
Joined: Fri Jan 31, 2003 7:49 pm
Location: Nowa Wies Tworoska, Poland
Contact:

Post by Rookie One.pl »

To me it appeared that it's just the farplane that clips it. Oh, well, I could be wrong. ;)
Admin
Image
Image
Honour guide me.

here's my stuff - inequation.org | here's where I work - thefarm51.com
User avatar
ViPER
General
Posts: 1058
Joined: Fri Jan 14, 2005 5:48 pm
Location: California
Contact:

Post by ViPER »

I was hoping i was wrong - Ive tried many things and the map remains stubborn! I've also seen many posts on this subject without result.
SilentAngel
Captain
Posts: 239
Joined: Wed Mar 12, 2008 8:27 pm

Post by SilentAngel »

I tried this:

Code: Select all

level.farplane = 9999
$world farplane level.farplane
local.farplane = $world.farplane
it works good but seems like fireplane cannot go more over a certain point..so 9999 is the same of 3500 in this map..someone can tell me why?!
I also have been thinking on how to remove fog compleatly for all the day..but without results.....some ideas? some peopple think it can't be done
by scripting but nothing is impossible(I HOPE!).
I tried also to create a new weather scr and execte it from gewitter scr but nothing changed! man.. I wonder why the author insert fog in this damn map! damn it! :evil:
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

If you don't have the .map file you're not going to get it the way you want.
SilentAngel
Captain
Posts: 239
Joined: Wed Mar 12, 2008 8:27 pm

Post by SilentAngel »

I have the map file but I don't want to use it becouse using it the map will be no longer a stock map.
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

Dude if you got the .map file send it to me. I was sure it was never released.

urmap@rcn.com
SilentAngel
Captain
Posts: 239
Joined: Wed Mar 12, 2008 8:27 pm

Post by SilentAngel »

I sent you the email with the program to convert bsp to map
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

I have that laying around somewhere. Useless to be honest. The only way to get Gewitter the way you really want is to rebuild the sky box and do away with the settings made inside radiant itself. Anything else is fruitless.

And if you were able to do that, the map would run bad of the maps layout. No way to properly use vis.
SilentAngel
Captain
Posts: 239
Joined: Wed Mar 12, 2008 8:27 pm

Post by SilentAngel »

what happend if I edit the .map delating farplane and recompile it again?!
this is just to know because I need to edit a stock map by scripting!
neillomax
Lieutenant General
Posts: 880
Joined: Thu Jun 23, 2005 6:57 am

Post by neillomax »

You'll have tons of errors......I don't remember the right term but you'll have multiple brushes within multiple brushes..... somebody hop in here please.

You're doomed to failure for sure.
$oldier Of Ra
Lieutenant Colonel
Posts: 404
Joined: Sun Oct 16, 2005 7:16 pm
Location: Belgium
Contact:

Post by $oldier Of Ra »

bsp to map to bsp? Your map will be screwed up, mohaa will most certainly crash.

You could try... $world remove

lol :P

(note: plz do not try it! Else have task manager stand-by to force shut down the mohaa program!)
Our official website: http://www.mohaairborne.co.cc
(Still accessible through http://mohaaclantb.tk and http://users.skynet.be/mohaaclantb/)

For all your bot needs!!!!

$oldier Of Ra.
Post Reply