Ok So Far SGM has been getting more proseesed and more work getting done . Please Refer To Bottem Of Post ! ! (edit)
But The Most important things are first so here we have a
Stargate And A DHD (Dial Home Device)
Both Are Untextured,
And Still Some Scaleing to Be Done,
Hope You All Like It
Look Better when textured ,
Cheers,
Lynx
Last edited by 1lynx1 on Thu Feb 19, 2009 9:18 pm, edited 2 times in total.
nice im aiming more for the extreme sorta range lol,
This will be awsome ! ! ! !
hopeing to have a animation for the dhd where your hand actuly touches the buttons of the address you are dialing and then the orb in middle which activates the gate.
OK ive been working on a spacegate,
for thoose of you who dont know what it is its a stargate with a fewthings extra on it to be able for it to be in space,
Make collision maps. Fire up Radiant, put your model exactly at the (0 0 0) point and overlap it with brushes, textured with the *clip textures ("common" texture set; woodclip, metalclip, stoneclip etc.). Save the map with the same filename as your model, only with the .map extension instead of .tik, and put it in the same directory the .tik is in. When putting your model in a map, q3map will automatically include the collision map and the model will become solid. This is the way all the original AA models are done.
You're welcome. Check out MoHAA's stock static models (pak0.pk3/models/static) to see how they did it (notice there's a .tik and a .map file for each model).