Map "UB"
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PhilsEmpire
- Corporal
- Posts: 33
- Joined: Fri Aug 08, 2008 5:42 am
- Location: Down Under.
- Contact:
I tried this a couple of times and it wont work with my GF 8800. I've got a XP PC now and I think it will work.Rookie One.pl wrote:Update your video card drivers (from the internet, don't install the ones provided on a CD with the card), guaranteed to help.Condor wrote:At the moment I only have a Vista-64 OS so I can't run MOHAA (Can't load OpenGL Subsystem error etc.), so I can't test the script,
Sorry, I dont have one. I still have an empty Limacity webspace, but I have no idea what I could put there except my 3ds renderings, maps and programs I wrote. I rather release them in forums using imagehosters and rapdishare@ condor,,,,do you have a homepage???
Update:
Now as the first term of my studies has ended I have some spare time and can continue building my map
I moved to munich where I went by subway trains a couple of times every day to get to the university, so I received new impressions about tunnels, stations, trains etc.
Finally I decided to keep up the concept of moving tunnel modules, but I think it's better to redesign the tunnels. I also used a different rail profile, which looks more realistic. Due to performance optimizing I seperated the sleepers from the tunnel modules, so I need not more than 25% of the sleepers I used in the old version of the map:



Now as the first term of my studies has ended I have some spare time and can continue building my map
Finally I decided to keep up the concept of moving tunnel modules, but I think it's better to redesign the tunnels. I also used a different rail profile, which looks more realistic. Due to performance optimizing I seperated the sleepers from the tunnel modules, so I need not more than 25% of the sleepers I used in the old version of the map:



...waking up in the middle of the night with your hands covered in blood and you have no idea what happened.
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Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
Rough tunnel architecture is done, next things to do are details, decor, trains, lighting, scripts and some concept about performance saving sleepersystem.
Edit: New signals. Just 4 or 5 faces per signal, not 20 or more like the old signals.

Textures are from cg-textures.
Edit: New signals. Just 4 or 5 faces per signal, not 20 or more like the old signals.

Textures are from cg-textures.
...waking up in the middle of the night with your hands covered in blood and you have no idea what happened.
Update: Lighting almost done (too many lights, must be darker in my opinion), tunnels (except the station) are done:













I hope, that I'll have the same amount of time the next weeks, as this all was created within a few days.













I hope, that I'll have the same amount of time the next weeks, as this all was created within a few days.
...waking up in the middle of the night with your hands covered in blood and you have no idea what happened.
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Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
No, I don't need the SH textures as I use many textures from CG-Textures
At the moment I use SH for testing by custom. Hey, it is the only one of the 3 games with a link on my desktop since we began playing MOH on LAN-Parties 
Last edited by Condor on Sat Feb 14, 2009 10:07 am, edited 1 time in total.
...waking up in the middle of the night with your hands covered in blood and you have no idea what happened.
It works in MOHAA and MOHSP finally, but you can have a look at this map yourself:
http://rapidshare.com/files/198336409/UBRide.zip.html
Tunnelsegments pop in playing in AA, no matter which farplane I choose. And by the way, AA does not support the same farplane commands as SP...this is really annoying. And AA f***s around with jpeg and targa
It works for SP, too. There's another .pk3 with a sp-only script inside, so you can enjoy the real tunnel feeling
What is done:
- Tunnel
- Wide parts of the script
- Lighting
- Texturing
What is not done yet:
- Sounds
- Train
- Balancing
- Performance check
Please tell me if it runs smooth on your system or not, or if it works anyway
http://rapidshare.com/files/198336409/UBRide.zip.html
Tunnelsegments pop in playing in AA, no matter which farplane I choose. And by the way, AA does not support the same farplane commands as SP...this is really annoying. And AA f***s around with jpeg and targa
It works for SP, too. There's another .pk3 with a sp-only script inside, so you can enjoy the real tunnel feeling
What is done:
- Tunnel
- Wide parts of the script
- Lighting
- Texturing
What is not done yet:
- Sounds
- Train
- Balancing
- Performance check
Please tell me if it runs smooth on your system or not, or if it works anyway
...waking up in the middle of the night with your hands covered in blood and you have no idea what happened.
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1lynx1
- Warrant Officer
- Posts: 141
- Joined: Sun Jun 29, 2008 9:07 am
- Location: United Kingdom
- Contact:
ok well...
ok well.... i hope you can fix download as it is not letting me dowload it :S
Cheers,
Ed - Lynx
Cheers,
Ed - Lynx
I've seen that rapidshare sometimes "has no free download slots", so you can download it from http://www.megaupload.com/?d=1HZV5KEI
...waking up in the middle of the night with your hands covered in blood and you have no idea what happened.


