SGM So Far

This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.

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1lynx1
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SGM So Far

Post by 1lynx1 »

Ok So Far SGM has been getting more proseesed and more work getting done . Please Refer To Bottem Of Post ! ! (edit)
But The Most important things are first so here we have a

Stargate And A DHD (Dial Home Device)
Both Are Untextured,
And Still Some Scaleing to Be Done,

Image


Hope You All Like It :D

Look Better when textured ,

Cheers,
Lynx
Last edited by 1lynx1 on Thu Feb 19, 2009 9:18 pm, edited 2 times in total.
STORMnl
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Post by STORMnl »

first few looks nice
1lynx1
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glad you like

Post by 1lynx1 »

glad you like them theese are peoelby most detailed models in the mod :D
211476's guns tho are looking very promising :D
Cheers,
Lynx
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Post by Aprop »

BOTH looks AWESOME!! Lynx!
1lynx1
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Glad

Post by 1lynx1 »

im Glad Everyone Likes Them,

211576 should show some of his guns there awsome aswell

Cheers,
Lynx
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211476
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Post by 211476 »

OK here are some weapons
the MP5A5
Image

the P90
Image

Plus a partly textured DHD
Image
Image
STORMnl
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Post by STORMnl »

yeah ,,i see whats happening here

were gona have a nice stargate mod,,

lol
1lynx1
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NICE! ! !

Post by 1lynx1 »

nice im aiming more for the extreme sorta range lol,
This will be awsome ! ! ! !

hopeing to have a animation for the dhd where your hand actuly touches the buttons of the address you are dialing and then the orb in middle which activates the gate.

(7 buttons to press + orb in the middle)

Cheers,
Lynx
1lynx1
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UPDATE ! ! !

Post by 1lynx1 »

UPDATE ! ! ! !

OK ive been working on a spacegate,
for thoose of you who dont know what it is its a stargate with a fewthings extra on it to be able for it to be in space,

ok here it is
Image

OK,
it will actuly be in space

hope you all like and post back.

Lynx
1lynx1
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ok

Post by 1lynx1 »

ok in game i can walk trough theese models,

i have read the tutorial on this site about applying brushes but that would simply be to hard to do .


any suggestions? .

Cheers,
Lynx
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Post by Rookie One.pl »

Make collision maps. Fire up Radiant, put your model exactly at the (0 0 0) point and overlap it with brushes, textured with the *clip textures ("common" texture set; woodclip, metalclip, stoneclip etc.). Save the map with the same filename as your model, only with the .map extension instead of .tik, and put it in the same directory the .tik is in. When putting your model in a map, q3map will automatically include the collision map and the model will become solid. This is the way all the original AA models are done.
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1lynx1
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ok

Post by 1lynx1 »

ok i think i understand i will give it a shot ! !
Thank you Rookie One ! ! !


Cheers,
Lynx
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Post by Rookie One.pl »

You're welcome. Check out MoHAA's stock static models (pak0.pk3/models/static) to see how they did it (notice there's a .tik and a .map file for each model).
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1lynx1
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thanks

Post by 1lynx1 »

thanks i see how it works now ; )


Cheers mate

Lynx
1lynx1
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Decor !

Post by 1lynx1 »

Here Is Some Decor I Think Its Called !!!

Image

Ill Show You Some Pictures Ingame When Textured!

Post Back And I hope You Like !

Cheers,
Lynx
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