Whole log... wait, i have mingw and omohaa on laptop, I'll run it and rewrite it here.... but, where you downloaded your Mingw? I havent any options when i installed mingw...
Vista in general is a problem. Offcourse I mean that sarcastically, but I just despise Vista in every aspect. Should it compile on Vista, yes it should, but God only knows how many issues Vista is already prone to having. Stick with XP imo, or just try and continue getting it to work with Linux\Mac or whatever.
Rookie, can you make some kind of documentation describing how work each part of engine? Did you publicize (on sourceforge or elsewhere)all resources about openmohaa?
I use this old thread to ask probably noobish questions. I hope it is not something has been asked already.
Let me say that I played a lot mohaa when was released and I did for years. I'm not a person that plays with many games, but when I find one that I like I can stick with it for ages. Actually as far as I remember in my life I played a lot online only with mohaa and armagetronad (an open source game that if you show to your friends they will remain horrified).
It's about a year that I don't use mohaa anymore because I've eliminated Windows from my hard disk and I have only Ubuntu.I know I could use wine or a file created to run mohaa on linux. But I tried them and they don't work great.
However since I was missing mohaa I had the idea to pick up some open source game based on the quake engine and try to learn how to create maps with a tool like gtk-radiant (even if I read here that blender is also good). My goal was to make WW2 maps similar, but not identical, to mohaa.
Unfortunately games like Urban Terror or Alien Arena are pretty different from Mohaa. So I guess it's not just a matter of maps, weapons, skins, but a lot of heavy programming stuff must be done.
I studied C in the past but I know I'm not able to modify the code of a videogame. Or if I really want to learn how to do it I think I would need years. If one day I'll be able to make good maps will be good enough for me.
Your goal was to make an open Mohaa version that was able to connect to servers and to use the maps, sounds and the rest of the data from the original game.
But as far as I see things have been slowing down and it looks like there isn't a lot of motivation or human resources to complete the project.
At this point wouldn't be simpler to take a game like Urban Terror, or some other game based on Quake3 engine, and with the experience you've acquired until today... hack the code to try to transform it into something similar to Mohaa, but that has not to be necessary identical or compatible with the original game?
So when it is ready... mappers, modelers etc will have a base to work on and will focus on creating new textures, new sounds, new maps etc... ?