spawning info_pathnodes
Moderator: Moderators
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bdbodger
spawning info_pathnodes
I was just wondering if it is possible to spawn info_pathnodes into existing maps . I have been spawning things into some of the multi player maps but the ai's don't move they shoot but don't move off thier spot I have enabled the animations in a modified new_generic_human.tik but don't know what to do to get them to move or take cover without pathnodes
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UBER_SOLDAT
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I ran into the same problem when trying to enable AI in stock multiplayer maps.
It's possible to spawn pathnodes by using this line of code:
spawn info_pathnode
But it crashes the game
Logically it's just not possible because mohaa needs to build paths first (when loading the map) before the AI can use them.
It's possible to spawn pathnodes by using this line of code:
spawn info_pathnode
But it crashes the game
Logically it's just not possible because mohaa needs to build paths first (when loading the map) before the AI can use them.
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Guest
two bsp's in spearhead
I noticed that in spearhead there is a t1l1.bsp but there is also a t1l1_sml.bsp the second one does not show up in the maplist . My thought if you create a second bsp for your map with pathnodes and name it mymap_sml.bsp will it be added to the original mymap.bsp sort of a addition for a fix like when they fix holes in the maps .
