
Irrlicht And Possible Solution To Problem
Moderator: OpenMoHAA developers
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Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
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Indeed, thank you for'em Rookie.
I had to rewrite whole shader system to let tiki parseer work, btw i fixed texture glitches, and here it is, another update:

edit, 20 May 2009
finally got submodel system working, now all script objects, doors, etc are properly loaded and placed on positions specified in enities lump
but i lost somewhere they lightmaps

edit: Here they are!

I had to rewrite whole shader system to let tiki parseer work, btw i fixed texture glitches, and here it is, another update:

edit, 20 May 2009
finally got submodel system working, now all script objects, doors, etc are properly loaded and placed on positions specified in enities lump
but i lost somewhere they lightmaps

edit: Here they are!

-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:
-
Rookie One.pl
- Site Admin
- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
- Contact:








