exploder & v2 model

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Killerdude
Sergeant Major
Posts: 110
Joined: Fri May 11, 2007 12:16 am

exploder & v2 model

Post by Killerdude »

Hi all, glad to see .MAP lives on .... thanks MRU

I am using animate->equipment->V2 for my objective. Normally you can walk through this model. When I add a targetname to the V2 to connect it to the exploder, it becomes solid. My problem is the player is now blocked just out of reach to a bomb on the side of the V2. Furthermore, it looks like your hitting an invisible wall.

http://img402.imageshack.us/img402/3347/modelbox.jpg

Here is a screenie of Radiant. It show the bounding box of the model. The player can not enter the bounding box so I can not place the bomb on the V2. Is there a way to stop this clipping effect?

Any ideas would be appreciated.
Last edited by Killerdude on Sun Aug 30, 2009 12:02 am, edited 1 time in total.
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Killerdude
Sergeant Major
Posts: 110
Joined: Fri May 11, 2007 12:16 am

Re: exploder & v2 model

Post by Killerdude »

** deleted oops ***
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Runt
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Post by Runt »

Not sure what u mean with:

** deleted oops ***

But the answer to your mapping problem is that you have to set the object to not-solid. (Press n when the object is selected). Then, create some brushes covering the rocket (this time you can create a better rocket shape).

Apply a clip texture (textures/common) on these brushes and you're ready to go.
Killerdude
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Posts: 110
Joined: Fri May 11, 2007 12:16 am

Post by Killerdude »

Runt wrote:Not sure what u mean with:

** deleted oops ***
I was a double posting forum nub :roll:

When I press 'n' there are no options for non solid. The only options that look relevant are 'no static collisions' and 'detail', both of which don't work.

What would the key/value be to make a model non solid?
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jv_map
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Post by jv_map »

You can type key 'notsolid' and leave the value empty.

P.S. Killerdude, you should be able to delete your own posts by pressing the little 'x' on the top right of a post.
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Killerdude
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Posts: 110
Joined: Fri May 11, 2007 12:16 am

Post by Killerdude »

It's still not working :(

Here is my entity window ...

Image

When I add the targetname - exploder the model turns solid.
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jv_map
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Post by jv_map »

Hmm in that case the problem is the global/exploder.scr script (I assume you are using it), is making the thing solid again.

In the stock V2 map the rocket does not have the 'exploder' targetname. Rather, the bomb targets the rocket, which is sufficient to have it removed when the bomb goes :)

Kinda curious way to do it but that's how these global scripts were written.
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Killerdude
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Posts: 110
Joined: Fri May 11, 2007 12:16 am

Post by Killerdude »

Thanks, the bomb targeting the rocket worked. Now I am another step closer.
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