tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID save and the map comes back up like I saved it. So the problem is with the compiling. I tried to start all over just to see is it would work and NOPE this time it didnt compile at all and the game opened but didnt go into the map. Is radiant not saving some map files that mbuilder needs? someone please help me with the problem...i hate that i cant work on my map and play on it!!!
compiling.... no .prt file???
Moderator: Moderators
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great granny
- Lance Corporal
- Posts: 11
- Joined: Mon Feb 24, 2003 5:11 am
compiling.... no .prt file???
when i compile my map to test it, it says, could not read bla\bla\bla
tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID save and the map comes back up like I saved it. So the problem is with the compiling. I tried to start all over just to see is it would work and NOPE this time it didnt compile at all and the game opened but didnt go into the map. Is radiant not saving some map files that mbuilder needs? someone please help me with the problem...i hate that i cant work on my map and play on it!!!

tower.prt (tower is map name) it has never done this before. It was fine and now when I save and compile my map its like I didnt save it and it is just how it was before I saved it (in game). but when I go back to radiant it DID save and the map comes back up like I saved it. So the problem is with the compiling. I tried to start all over just to see is it would work and NOPE this time it didnt compile at all and the game opened but didnt go into the map. Is radiant not saving some map files that mbuilder needs? someone please help me with the problem...i hate that i cant work on my map and play on it!!!
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great granny
- Lance Corporal
- Posts: 11
- Joined: Mon Feb 24, 2003 5:11 am
lol sky box
i hope you dont think that i am that new to radiant that i dont have a skybox!!! anyway there is another error. i thought that it was a leak too but its not. here is all the text from mbuilder
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe"
-gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.m
ap
---- q3map ----
----- FS_Startup -----
----------------------
27378 files in pk3 files
************ ERROR ************
MatchToken( "{" ) failed at line 1 in file scripts/8thindian4.shader
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>pause
Press any key to continue . . .
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -
vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\to
wer.map
---- vis ----
----- FS_Startup -----
----------------------
27378 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.bsp
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.prt
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.prt
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>pause
Press any key to continue . . .
well thats it.....you can see there is another error which is why it didnt make that .prt file...but what causes the other error???
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe"
-gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.m
ap
---- q3map ----
----- FS_Startup -----
----------------------
27378 files in pk3 files
************ ERROR ************
MatchToken( "{" ) failed at line 1 in file scripts/8thindian4.shader
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>pause
Press any key to continue . . .
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -
vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\to
wer.map
---- vis ----
----- FS_Startup -----
----------------------
27378 files in pk3 files
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.bsp
vis_derived = 0
reading C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.prt
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\tower.prt
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>pause
Press any key to continue . . .
well thats it.....you can see there is another error which is why it didnt make that .prt file...but what causes the other error???
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Innkeeper
- Colonel
- Posts: 475
- Joined: Mon Nov 25, 2002 10:13 pm
- Location: NC, USA (about 7.5 klicks from the capital dome)
- Contact:
Looks like you have closer to 1,008 files in custom pk3s if you have spearhead 2.11. There is a missing a curly brace '}' in 8thindian4.shader.Balr14 wrote:You have PK3 contamination from 10,000 files you have in custom PK3s.
Innkeeper - moderator
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Gen.v.Klinkerhoven
- Corporal
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- Joined: Mon Feb 24, 2003 7:00 pm
- Location: The Netherlands
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or the { is missing, in Line 1, look in it again, we had the same prob in some shaders of more than 1500 new textures.....Innkeeper wrote:Looks like you have closer to 1,008 files in custom pk3s if you have spearhead 2.11. There is a missing a curly brace '}' in 8thindian4.shader.Balr14 wrote:You have PK3 contamination from 10,000 files you have in custom PK3s.
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great granny
- Lance Corporal
- Posts: 11
- Joined: Mon Feb 24, 2003 5:11 am
so how do i fix it
ok thanks for finding whats wrong but how do i fix it? and why does it mess up no matter what textures i use i made 3 diff maps with 3 diff textures and it still messed up....thanks for your help everyone

