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neillomax
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Post by neillomax »

if you need to rotate the brushes just a little..... when you hit the rotate button ( R ) hit either cntrl or shift 1-2, or 3, etc. to rotate the brush 1?, 2?, etc........ then manipulate the brush as usual.
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Cpt. Duke
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Post by Cpt. Duke »

neillomax wrote:if you need to rotate the brushes just a little..... when you hit the rotate button ( R ) hit either cntrl or shift 1-2, or 3, etc. to rotate the brush 1?, 2?, etc........ then manipulate the brush as usual.
Just be sure to snap those rotated brushes back on grid!
knifepoint wrote:another thing, it looks like the 'snap to grid' function doesnt even work properly, because when im making a roof corner, after pressing ctrl & g the corners are still out of place.
When snapping brushes to the grid, it helps if you set the grid to 1 or 2 before pressing ctrl + G
With this method, I can rotate whole houses from 90 to 180 degrees without any problems.
knifepoint
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Post by knifepoint »

ok thanks for the help :)
knifepoint
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Light clip texture?

Post by knifepoint »

Does anyone know where i can find a texture that stops light from traveling through walls? or is there another way of preventing light from going through?
neillomax
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Post by neillomax »

what kind of light infiltration ? Corners and floors and ceilings ? Miter corners. Light entities ? Move them away from walls. Learn how to angle the light. Use shadow caulk bot don't let it touch walls.... and it takes time to learn how to use it and where to use it.
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Cpt. Duke
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Post by Cpt. Duke »

How exactly does the light shine through the wall? Does it "seep" under the brush, does it leak through the corners, or does the light shine through the wall completely?
knifepoint
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Post by knifepoint »

It seems to come through the wall and also goes through the endges. the room is very small, and the light's density is only 20. theres also light coming into the room from the edges too.
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Cpt. Duke
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Post by Cpt. Duke »

Hmm...It might help if we could see a screenshot. :)
neillomax
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Post by neillomax »

Miter your corners/edges.
knifepoint
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Post by knifepoint »

meh sod it. ive decreased the brightness to just 20 so its not coming through the ends of walls and very little is coming through the whole of the wall.

thanks for the help anyways.
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Post by Delta-Bravo »

Ok, so i have just started mapping and I have finally got a good idea of how MOHRadiant works and i cant decide if a want to start a map.
So i was wondering how active this game still is and if its even worth
the time of building scripting it all?
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Post by Rookie One.pl »

First of all, wrong forum.

Secondly - IMHO you should only try it if you're really dedicated to this game. It's pretty much dead by now.
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Cpt. Duke
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Post by Cpt. Duke »

Yes, the MOHAA community has waned a bit. Hardly any multiplayer servers still use custom maps. However, if you have great interest, dedication, and passion for Allied Assault, start development on your new map! I'm sure many people like me still appreciate new map releases (especially singleplayer releases :wink: ).

Just keep in mind that the original game has a bigger community than Spearhead and Breakthrough.

I myself have great passion for building MOHAA singleplayer maps. I have yet to meet another game that offers as much satisfaction.
Last edited by Cpt. Duke on Sun May 15, 2011 1:58 pm, edited 1 time in total.
neillomax
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Post by neillomax »

game may be near dead so to speak but the mapping tool is something to learn that will give great satisfaction when you learn how to make stuff. All these years later I still open it once in a while.
Newer games SDK's all seem to have everything pre made. All you have to do is find it and add it to your map..... almost cheating because you really don't learn the fundamentals. The MOHAA SDH......... you have to make all the structure you see. Time consuming but fun....
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Post by jv_map »

Rookie One.pl wrote:First of all, wrong forum.
Lol, give the guy a break... :)

As neillomax and Cpt. Duke said, if you start a map, do it for the fun of it (and you can learn a lot from it too). If you finish it, playing with your friends on your own map is pretty awesome.

Don't expect to attract a lot of attention outside your own circle though, St. Lo and St. Renan are singularities that never seemed repeatable :?
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