I trick triggers and it's actually better this way. The game doesn't have to read from the scr from your map specificly for that baombing run other than the basic exploder.scr and bomber.scr. I set the trigger in the same place as the plane trigger as well as the plane that is chasing. The plane that is chasing has it's spline ahead of it. They are going at the same speed(you can mix it up) The triggers have delays set to them like delay/5 I manually eye them rather than hoocking them all together. I change angles, mix up speed, rotate, etc. A lot of work. I don't advise it.
The Release of =Iron Tusk= Beta
Moderator: Moderators
Grow a Beard
Grow a beard and never leave the house.
I trick triggers and it's actually better this way. The game doesn't have to read from the scr from your map specificly for that baombing run other than the basic exploder.scr and bomber.scr. I set the trigger in the same place as the plane trigger as well as the plane that is chasing. The plane that is chasing has it's spline ahead of it. They are going at the same speed(you can mix it up) The triggers have delays set to them like delay/5 I manually eye them rather than hoocking them all together. I change angles, mix up speed, rotate, etc. A lot of work. I don't advise it.
The game engine doesn't seem to like that. But this way. Bam if you do it right it all goes to plan.
But i's easy when you don't have a life. 8)
I trick triggers and it's actually better this way. The game doesn't have to read from the scr from your map specificly for that baombing run other than the basic exploder.scr and bomber.scr. I set the trigger in the same place as the plane trigger as well as the plane that is chasing. The plane that is chasing has it's spline ahead of it. They are going at the same speed(you can mix it up) The triggers have delays set to them like delay/5 I manually eye them rather than hoocking them all together. I change angles, mix up speed, rotate, etc. A lot of work. I don't advise it.

- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
I have a sherman getting bombed in my a_bridge_too_far map, shame I havent uploaded more pics. The planes are great fun aye.
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Last edited by small_sumo on Tue Feb 25, 2003 8:14 am, edited 1 time in total.
Iron Tusk =UPDATE=
Iron Tusk
Final Update


Once again here I am. After 4 days 10 hours and 24 mins of not sleeping.. I...ZZzzzzzzz Oh.. Did I fall asleep? Anyway. Here is the final update before the offical release of the TDM map now titled IRON TUSK. After a long stretch of programing and mapping, play testing , and countless cups of coffee I have the final update for you here.
My image service sucks so I changed it. So I am gonna delete the old ones. Too bad other places don't have that.
Here is the scene that took forever to time. But it came out oh so sweet.


Here is the finished tower bombing run...


Here is a sample of how the buildings are mostly interactive, with explosions and such... oh where are the rest? You'll have to figure them out.

Looks like fun doesn't it? There are more if you can believe it.


The lighting has not even been implemented yet. Nor and props. So expect the final version to be full of great hiding places.

Well that's gonna do it for this one. The next one will be the release link and maybe a few shots before that happens. I'll need beta testers to play this one into the ground for me because I live deep in the mountians and I am miles from anything that even comes close to cable.
In summary this map will pit the allies against the axis split by a river. The allies camp has yet to be revealed, I'll just leave that for you to see after the release. Please post your comments, because I really need feedback from these pics.
Thanks everyone!
(apparently my image service was down along with a lot of other websites today so I fixed it)
Final Update


Once again here I am. After 4 days 10 hours and 24 mins of not sleeping.. I...ZZzzzzzzz Oh.. Did I fall asleep? Anyway. Here is the final update before the offical release of the TDM map now titled IRON TUSK. After a long stretch of programing and mapping, play testing , and countless cups of coffee I have the final update for you here.
My image service sucks so I changed it. So I am gonna delete the old ones. Too bad other places don't have that.
Here is the scene that took forever to time. But it came out oh so sweet.


Here is the finished tower bombing run...


Here is a sample of how the buildings are mostly interactive, with explosions and such... oh where are the rest? You'll have to figure them out.

Looks like fun doesn't it? There are more if you can believe it.


The lighting has not even been implemented yet. Nor and props. So expect the final version to be full of great hiding places.

Well that's gonna do it for this one. The next one will be the release link and maybe a few shots before that happens. I'll need beta testers to play this one into the ground for me because I live deep in the mountians and I am miles from anything that even comes close to cable.
In summary this map will pit the allies against the axis split by a river. The allies camp has yet to be revealed, I'll just leave that for you to see after the release. Please post your comments, because I really need feedback from these pics.
Thanks everyone!
(apparently my image service was down along with a lot of other websites today so I fixed it)
Last edited by Gen Cobra on Wed Feb 26, 2003 12:27 am, edited 2 times in total.

- Wolfish King
- Corporal
- Posts: 48
- Joined: Wed Dec 18, 2002 10:43 pm
- Location: The Netherlands
- Wolfish King
- Corporal
- Posts: 48
- Joined: Wed Dec 18, 2002 10:43 pm
- Location: The Netherlands
-
[253RID]General-Haines
- Sergeant Major
- Posts: 114
- Joined: Fri Jan 17, 2003 7:46 pm
- Location: New Jersey USA
- Contact:
yes no pictures are showing....
253rd Regimental Infantry Division

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk

Our Spearhead Total conversion mod is now recruiting. http://www.thegreendevils.tk

