corner_nodes
Moderator: Moderators
corner_nodes
This is really random. I never used to have issues with my corner nodes, but some of them do not work properly. The AI move to them and play the animations but don't shoot. I've placed them correctly (16 units etc), they used to work whatever way I placed them no matter how many units from the corner it was.
Some work, some don't, some stop working without me doing anything, it's REALLY annoying and can't seem to find out what the problem is.
I could try reinstalling the game I guess.
Anyone else experienced this?
Also, I made a test map to see if I could find the solution but with no luck, some some started working randomly while others remained useless. Maybe I could send this test map to see if anyone else has this problem?
Some work, some don't, some stop working without me doing anything, it's REALLY annoying and can't seem to find out what the problem is.
I could try reinstalling the game I guess.
Anyone else experienced this?
Also, I made a test map to see if I could find the solution but with no luck, some some started working randomly while others remained useless. Maybe I could send this test map to see if anyone else has this problem?
I tried that command but nothing happened, except for the AI spazzing out.
I doubt it's because they aren't reachable, because like I said, they go to them and do the corner animation, and I never had these problems before. The stock maps' corner_nodes still work though. It must be something I'm doing.
I doubt it's because they aren't reachable, because like I said, they go to them and do the corner animation, and I never had these problems before. The stock maps' corner_nodes still work though. It must be something I'm doing.
I know this is an old topic, but this problem only happens with the expansions. The original Allied Assault does not have this issue.
I checked the coding for the corner scripts in the expansions and they seem to be pretty much the same as the original files.
I noticed the nodes don't work in the Spearhead & Breakthrough campaigns sometimes as well.
Very odd.
I checked the coding for the corner scripts in the expansions and they seem to be pretty much the same as the original files.
I noticed the nodes don't work in the Spearhead & Breakthrough campaigns sometimes as well.
Very odd.
RE: corner_nodes
I've always had this problem when using Spearhead and Breakthrough, but I think I found a good-enough solution. If you place the corner nodes about 64 units off the ground/floor, you could experience a somewhat better performance. I can't guarantee this method to be satisfactory, but it should be enough until a better solution is formed.
Ah, I'm glad it's not just me that has this issue!
I have actually done some tests and have found out exactly when it doesn't work.
I have created a small "test_corner" map with 2 ai, and 2 corners that they can both shoot around.
Now both the AI do their corner animations, and nothing happens, surprise surprise. But, if one were to stop his animation, move out of cover and attack the player, this seems to make the other AI shoot round the corner, as if the AI attacking the player out of cover acts as the 'spotter'. If the spotter were to go back to cover, or run behind a wall, the other corner AI would go back to being dumb.
Now, this problem only occurs when there are multiple AI trying to attack the player.
Making the map contain only 1 AI does not pose any issues when it comes to corner_nodes, which I find very odd.
At a guess the AI do not shoot because they do not know the players location when they perform the animation, but only when other AI are within that specific group of enemies, and aren't directly looking at the player.
Not sure if I described it well, but it's quite mysterious :/.
I have actually done some tests and have found out exactly when it doesn't work.
I have created a small "test_corner" map with 2 ai, and 2 corners that they can both shoot around.
Now both the AI do their corner animations, and nothing happens, surprise surprise. But, if one were to stop his animation, move out of cover and attack the player, this seems to make the other AI shoot round the corner, as if the AI attacking the player out of cover acts as the 'spotter'. If the spotter were to go back to cover, or run behind a wall, the other corner AI would go back to being dumb.
Now, this problem only occurs when there are multiple AI trying to attack the player.
Making the map contain only 1 AI does not pose any issues when it comes to corner_nodes, which I find very odd.
At a guess the AI do not shoot because they do not know the players location when they perform the animation, but only when other AI are within that specific group of enemies, and aren't directly looking at the player.
Not sure if I described it well, but it's quite mysterious :/.
RE: Good Idea
I think you explained yourself very well, and this could be the reason why some AI will shoot around a corner properly while others will not. Using this information, I'll play around with the AI in my own maps in order to find a solution. I'll get back to you guys if I discover anything.
Thanks again, Smithy.
Thanks again, Smithy.
Re:
I've started mapping again, and this problem is so god damn annoying! Don't know if you got anything working, Duke. I saw your thread in ModTheatre about this, and the people responding didn't seem to grasp what the issue was. The guy saying he got it working was probably only using a test map with one AI. It only causes a problem when multiple AI are in the map and are near each other.
I just don't quite grasp why it only affects SH and BT, but not AA. And how it actually happens in the actual campaigns - the developers must have had this problem also, surely...
I just don't quite grasp why it only affects SH and BT, but not AA. And how it actually happens in the actual campaigns - the developers must have had this problem also, surely...
