New here
What is the correct syntax to fill a shader?
I have this, doesn't work:
Code: Select all
textures/lokaal
{
qer_keyword concrete
qer_keyword wall
surfaceparm stone
{
map textures/lokaal/blauw.jpg
rgbGen identity
depthWrite
}
{
map textures/lokaal/bord.jpg
rgbGen identity
depthWrite
}
{
map textures/lokaal/wittemuur.jpg
rgbGen identity
depthWrite
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
depthFunc equal
}
} Kind regards,
CJ