Exploderchunks

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Gen Cobra
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Exploderchunks

Post by Gen Cobra »

I'm learning how to script exploder chunks with origin trajectories and I would like to know if any body here has a clue about it?

Like is exploderchunk the proper name applied in the script editor?
And does the origin need a set # or is it all set when it's attached to the chunk?
Me like boom bang. ooga ooga.
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Gen Cobra
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nm

Post by Gen Cobra »

I figured it out. This is too much fun. :lol:
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Gen Cobra
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Post by Gen Cobra »

Oh BTW I found the info for this in the Tutorials folder of the SNK for Spearhead. 8)
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tltrude
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Exploder script

Post by tltrude »

If you unzip pak0.pk3 (MOHAA) there is a script in global named exploder.scr. It has all the info you need--in the comments at the top.
Tom Trude,

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