skies

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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tuffstuff7
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skies

Post by tuffstuff7 »

anyone know where i can get any custom skies especially night ones and how to install them any help would be great ty
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mohaa_rox
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Post by mohaa_rox »

TMT has some.
Live to map, not map to live.
-mohaa_rox, .map
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jv_map
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Post by jv_map »

Yes. Ask TheStorm.
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panTera
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Post by panTera »

hold on... I have a large amount of skyboxes collected over the years from the Wadfather. (go to Environment Maps and you'll find about 468 files;) When you find one you like, try downloading the Quake3 version if available. Although most of 'em won't really fit a 'real life'-game, there's plenty of nice ones to choose from. Here's a picture of some of the night/evening skies I have.
Image

So, for a custom sky you need a skybox (consisting of 6 images) and a shader file. The 6 images go into 'main/env' and your shader goes into 'main/scripts'. (You might even want to add a little picture for radiant in the 'main/textures/sky' directory.) The shader will be something like this:
textures/sky/yourcustomskyname
{
qer_editorimage textures/sky/yourcustomskyname.tga // the name of the radiant pic
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms env/yourcustomskyname 512 -
}
Last edited by panTera on Sun Sep 28, 2003 12:47 am, edited 1 time in total.
tuffstuff7
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Post by tuffstuff7 »

hi patera i emailed u for the lowdown on the skies the red one is great i am a newbie at this but tven more so on adding custom things well i guess u could sya i am a virgin at thtat lol more help please
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Post by tuffstuff7 »

hi patera i went to the site but didn't see the upper right one i hope that one is for q3 i would apprecite your help
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Post by panTera »

okay, gimme a minute, I'm sending you the red sky and some info on how to use it. I'll also add the shader.
tuffstuff7
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Post by tuffstuff7 »

masn ty pantera very cool of you
maaaaaaaaaaaaaaaan i luv this place lol
tuffstuff7
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Post by tuffstuff7 »

ohhhhhhhh pantera that would be
doug247@i55.com
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Gen Cobra
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Post by Gen Cobra »

WOW :shock: Cool. I needed this. This is gonna be fun. I got a great one after picking through abotu a 100 and added the shader files for them and threw them in radiant and they look sweet. I don't know about realistic but they will fit my map great.
God Bless
THE WADFATHER 8)
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Desert Eagle
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Post by Desert Eagle »

I like that red sky....could use that in my next map....could you please send to me at:

admins@ravensraiders.net

Thanks
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tuffstuff7
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Post by tuffstuff7 »

uuuuuuuugh guys trying to get this own my own the red sky or any skys do i go to my mohaa game and in the pack 1 insert the tga for the sky and then in pack o insert the shader ???????? am so loooooooooost lol i want that red sky lol or any new cobra anyone S>O>S :oops:
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mohaa_rox
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Post by mohaa_rox »

Nice skies. Look real.
Live to map, not map to live.
-mohaa_rox, .map
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skys

Post by bdbodger »

there is a program for createing custom skies like that . A bit to understand but works good . It is called terragen http://www.planetside.co.uk/
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Post by panTera »

yep, terragen is a great tool but it's very time consuming to create skies like you see on the Wadfather. There is also a photoshop plugin at wasabisoft.com that lets you create cubic graphics, called Skypaint. But believe me there's enough good skies out there, so I'd rather stick to the mapping part. For more info on skies, see the Q3shader manual, it's all there.

ey tuffstuff, I just sent it to you. Extract the zip file to mohaa/main and you're ready to use it; and don't forget to include all these files in your .pk3 when you distribute your map.
The sky was made by Nexus, so please give credit where credit is due.

(Desert eagle: did you get my mail?)
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