skies
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tuffstuff7
- Captain
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- Joined: Mon Jan 06, 2003 12:59 am
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skies
anyone know where i can get any custom skies especially night ones and how to install them any help would be great ty
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panTera
- Brigadier General
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hold on... I have a large amount of skyboxes collected over the years from the Wadfather. (go to Environment Maps and you'll find about 468 files;) When you find one you like, try downloading the Quake3 version if available. Although most of 'em won't really fit a 'real life'-game, there's plenty of nice ones to choose from. Here's a picture of some of the night/evening skies I have.

So, for a custom sky you need a skybox (consisting of 6 images) and a shader file. The 6 images go into 'main/env' and your shader goes into 'main/scripts'. (You might even want to add a little picture for radiant in the 'main/textures/sky' directory.) The shader will be something like this:
textures/sky/yourcustomskyname
{
qer_editorimage textures/sky/yourcustomskyname.tga // the name of the radiant pic
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms env/yourcustomskyname 512 -
}

So, for a custom sky you need a skybox (consisting of 6 images) and a shader file. The 6 images go into 'main/env' and your shader goes into 'main/scripts'. (You might even want to add a little picture for radiant in the 'main/textures/sky' directory.) The shader will be something like this:
textures/sky/yourcustomskyname
{
qer_editorimage textures/sky/yourcustomskyname.tga // the name of the radiant pic
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms env/yourcustomskyname 512 -
}
Last edited by panTera on Sun Sep 28, 2003 12:47 am, edited 1 time in total.
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tuffstuff7
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- Joined: Mon Jan 06, 2003 12:59 am
- Contact:
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tuffstuff7
- Captain
- Posts: 265
- Joined: Mon Jan 06, 2003 12:59 am
- Contact:
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tuffstuff7
- Captain
- Posts: 265
- Joined: Mon Jan 06, 2003 12:59 am
- Contact:
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tuffstuff7
- Captain
- Posts: 265
- Joined: Mon Jan 06, 2003 12:59 am
- Contact:
ohhhhhhhh pantera that would be
doug247@i55.com
doug247@i55.com
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Desert Eagle
- Captain
- Posts: 237
- Joined: Mon Jan 13, 2003 1:05 am
- Location: Mapping Bunker
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I like that red sky....could use that in my next map....could you please send to me at:
admins@ravensraiders.net
Thanks
admins@ravensraiders.net
Thanks
Desert-Eagle
....The Eagle Has Landed...
....The Eagle Has Landed...
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tuffstuff7
- Captain
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skys
there is a program for createing custom skies like that . A bit to understand but works good . It is called terragen http://www.planetside.co.uk/
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panTera
- Brigadier General
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- Joined: Wed Jan 29, 2003 11:46 pm
- Location: The Netherlands
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yep, terragen is a great tool but it's very time consuming to create skies like you see on the Wadfather. There is also a photoshop plugin at wasabisoft.com that lets you create cubic graphics, called Skypaint. But believe me there's enough good skies out there, so I'd rather stick to the mapping part. For more info on skies, see the Q3shader manual, it's all there.
ey tuffstuff, I just sent it to you. Extract the zip file to mohaa/main and you're ready to use it; and don't forget to include all these files in your .pk3 when you distribute your map.
The sky was made by Nexus, so please give credit where credit is due.
(Desert eagle: did you get my mail?)
ey tuffstuff, I just sent it to you. Extract the zip file to mohaa/main and you're ready to use it; and don't forget to include all these files in your .pk3 when you distribute your map.
The sky was made by Nexus, so please give credit where credit is due.
(Desert eagle: did you get my mail?)

