Anyway: Hurray to this (little) victory
func_rotatingdoor with a hidden key: sometimesaway
Moderator: Moderators
ok
I think I get what your saying. You pretend to stand in front of the door (in the 2d window) and you click on whatever angle you are facing. That would make all doors on the X axis have angle 90 or 270 and all the doors on the Y axis have angles of 180 or 360. That makes sence and is the same thing I came up with. Although, I don't think doors on the Y axis need an angle.
We should probably check to see if it works on doors that face between X and Y too ( like 45, 235, etc...).
We should probably check to see if it works on doors that face between X and Y too ( like 45, 235, etc...).
wow
We done good!!! I hope Surgeon and Nemisis will post tutorials call "How to fix backwards opening doors" soon. There are a lot of "final release" maps that have problem doors.
So the golden rule is now: Alway give your rotating door an angle that is perpendicular to the long axis.
So the golden rule is now: Alway give your rotating door an angle that is perpendicular to the long axis.
