Killing Fog Indoors
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- MPowell1944
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Killing Fog Indoors
Don't know if this should be in the Mapping or Scripting section.
I am currently making a SH map and have added a light layer of fog to the map. I am about to build 2 farmhouses, but I want the fog to not show inside the houses. Now, I know how to eliminate fog via a trigger, but whenever I look out a window of the house I can't see the fog until I step outside, which makes it unrealistic. How would I go about killing the fog indoors, yet still see it outdoors? Sounds confusing, but if you have any clue I would appreciate the help. Thanks.
I am currently making a SH map and have added a light layer of fog to the map. I am about to build 2 farmhouses, but I want the fog to not show inside the houses. Now, I know how to eliminate fog via a trigger, but whenever I look out a window of the house I can't see the fog until I step outside, which makes it unrealistic. How would I go about killing the fog indoors, yet still see it outdoors? Sounds confusing, but if you have any clue I would appreciate the help. Thanks.
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panTera
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I'm afraid the effect you're after can only be done with volumetric fog like in Q3A's death pits. I've fooled around with all kinds of farplane parameters and local triggers and such. It didn't work.
The farplane command in the script just clouds the player's view and with a trigger it is turned on or off completely. In fact farplane fog is not in the map itself but just in the player's view. However I'm not sure if it would be impossible to use volumetric fog in Mohaa. I still haven't got a clue as to why there's a common/fog texture available. It would be cool to have this feature available in Mohaa maps for sure. Maybe there's a former Q3 mapper somewhere who has experience in using local fog? Hmm I think I'm gonna read up the Q3shader and FAKK2 manuals again.
The farplane command in the script just clouds the player's view and with a trigger it is turned on or off completely. In fact farplane fog is not in the map itself but just in the player's view. However I'm not sure if it would be impossible to use volumetric fog in Mohaa. I still haven't got a clue as to why there's a common/fog texture available. It would be cool to have this feature available in Mohaa maps for sure. Maybe there's a former Q3 mapper somewhere who has experience in using local fog? Hmm I think I'm gonna read up the Q3shader and FAKK2 manuals again.
- MPowell1944
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- MPowell1944
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Well, thankyou sir.
I admit, it has been a rough ride, but I have found that aa.com is nothing but a flame-station. Since I have hopped back into mapping, I have found TMT and .map to be my best resources for giving and recieving help. I appreciate what you guys are doing and look forward to helping others out when I can.

I admit, it has been a rough ride, but I have found that aa.com is nothing but a flame-station. Since I have hopped back into mapping, I have found TMT and .map to be my best resources for giving and recieving help. I appreciate what you guys are doing and look forward to helping others out when I can.
Rather than truning it on/off could you adjust the farplane distance; make it furthur away when indoors.MPowell1944 wrote:I used a trigger to activate a farplane ramp that would turn the fog on or off depending on which trigger you walked thru, but as said, I would look outside and see no fog. Oh well, thanks anyways.
- small_sumo
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- MPowell1944
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- small_sumo
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- small_sumo
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- small_sumo
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