I think we all need a better understanding of hint brushes to lower our fps,can any1 explain this in simple terms(i know it aint simple but...)
for instance,if u got 2 rooms connected by a door where is the correct placement and how should the hint brush be constructed so as you dont draw the other room b4 u enter it?
making things detailed just seems to help the compile process quicker but not fps.
Any knowledgable peeps out there who can help us all?
cheers.
dooms.
Hint brushes explain proper use pls
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doomsday2002
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