3 quick questions

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tuffstuff7
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3 quick questions

Post by tuffstuff7 »

ok here they are

1. i have made some .scr files by looking at others but what i want to know is there a place to go to learn which sound is what in mohaa like i have the fog the planes etc rumble lighting but where is the whirling sound of wind? any tuts ion using these mohaa sound effects?

2. i am just learning about detail brushes, and as i am told if it does not block view it can be detail ok giving the size of a door header can this be detail i am trying this with the sytles and legs and headers of the buc's

3.ummmmm let me see i can think of another .....lol oohhhh yeah,
is there a program that is downloadable (freebie) that can take mohaa pics and run them into a 512x512 32 bit tga


also guys this may be some help i never get to help anyone lol but when taking your screen shots i see alot off ppl having there huds in there screen shot you can get around that if u like i will share my config file with you ...... when i hit delete the hud goes away for a clean screen shot and hit again it returns well if u like leave msg an i will post it
jv_map
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Post by jv_map »

1. See the local sounds and ambient tutorial Innkeeper and I wrote.

2. The size of a brush really doesn't matter. If a brush effictively blocks view, keep it structural. Otherwise, make it detail. Try to get a simple structure of structural brushes in your map, this means a quick compile and still good framerate.

3. Not sure. Might want to do a search on google. You can use a mohaa screenshot to turn a jpg in a 24-bits tga, but it's a bit expedient maybe :roll:.
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tuffstuff7
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Post by tuffstuff7 »

jv i lloked at that but i must have overlooked ...... ido not see what i was looking for
$world farplane 10000
$world farplane_color (.333 .333 .333)

exec global/ambient.scr m3l3
exec global/weather.scr

these commands are what i was looking for that u put in your .scr is there a list posted somewhere
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