This mapping finally going right for me. I had previously followed the tutorial for setting up radiant. Now I've followed the tutorial for adding a mg-42. When I compile I get:
WARNING: could not find 'models/statweapons/mg42bipod.map'
How do I remedy this?
Do I need more files from a .pkX file?
Moderator: Moderators
Don't know what that error means, but it works.....kinda. When I press <ENTER> to switch to mg42, it works good. When I press <EMTER> again to quit using mg42 , I go back to holding my pistol, the mg42 is still on the wall, but I am now also holding a non-functional mg42...wierd. Any ideas on that one?
How do I make it so I can't walk through it or so this doesn't happen. Also, I can spin the mg42 360 degrees with me stepping off the side of a building to do it without falling. How can I fix this?jv_map wrote:If you get that error it means the model is non-solid in game. So you can walk and shoot through it.
Go look at the tutorial page it has a TUT on not walking through solid objects.jv_map wrote:
If you get that error it means the model is non-solid in game. So you can walk and shoot through it.
How do I make it so I can't walk through it or so this doesn't happen. Also, I can spin the mg42 360 degrees with me stepping off the side of a building to do it without falling. How can I fix this?
take make it move with the mg42 put the metal clip made as a rectangle on the MG42 then give it this
For the Metal clip give it these
Targetname
MGClip
For MG42
Targetname
MG42_1
then open your map scr and type this after waittillspawn
Code: Select all
$MG42_1 glue $MGClip

