I need 2 get 2 flak88's blow up in the air but I think my script does not work well PLZ HEEEEEEEEELLLLP!!!
flak88:
#set 1
angle 0
classname turretweapon_german_88mmflakturret
model statweapons/flak88turret.tik
tagetname Flak88obj1 //2 for sec flak88
classname script_object
TRIGGER_USE:
#set 1 //2 for sec trigger
classname trigger_use
targetname trigger1 //2 for sec trigger
triggerable
the bomb:
model items/pulse_explosive.tik
target Flak88obj1
targetname flak88_explosive1 //2 for sec bomb
classname script_object
here's the code
Code: Select all
main:
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/m4.scr
exec global/ambient.scr m4
setcvar "g_obj_alliedtext1" "Destroy the Flac88's"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "objdm5"
level waittill spawn
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 10 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
$flak88_explosive1 thread global/obj_dm.scr::bomb_thinker
$flak88_explosive2 thread global/obj_dm.scr::bomb_thinker
$88mm_explosive1 thread axis_win_timer
thread allies_win_bomb $flak88_explosive1 $flak88_explosive2
thread bomb1_exploded $flak88_explosive1
thread bomb2_exploded $flak88_explosive2
thread random_explode_setup
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb local.bomb1 local.bomb2:
while (local.bomb1.exploded != 1)
waitframe
while (local.bomb2.exploded != 1)
waitframe
teamwin allies
end
//*** --------------------------------------------
//*** "Bomb 1 Exploded"
//*** --------------------------------------------
bomb1_exploded local.bomb1:
while (local.bomb1.exploded != 1)
wait .1
iprintlnbold "Allies have destroyed one of the Cannon's!"
$spawn_axis2 disablespawn
$spawn_axis3 enablespawn
end
//*** --------------------------------------------
//*** "Bomb 2 Exploded"
//*** --------------------------------------------
bomb2_exploded local.bomb2:
while (local.bomb2.exploded != 1)
wait .1
iprintlnbold "Allies have destroyed one of the Cannon's!"
$spawn_axis2 disablespawn
$spawn_axis4 enablespawn
end
will be VERRY thankfull
