MBuilder don't want to build further

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emily
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Joined: Tue Mar 04, 2003 11:57 am

MBuilder don't want to build further

Post by emily »

Hi,
I have a problem I can't fix. I did a big map and everything worked fine. But now, when I try to compile the map with MBuilder, it stop at 94% and doesn't go further... :(

---- vis ----
----- FS_Startup -----
----------------------
18553 files in pk3 files
reading D:\mohaa\main\maps\mapfac.bsp
vis_derived = 0
reading D:\mohaa\main\maps\mapfac.prt
1225 portalclusters
3411 numportals
4554 numfaces
visdatasize:196008
(22.41) seconds.
94% complete. 0 hours 1 minutes 19 seconds remaining.

Last time I tried, it stayed like that during an hour !

I also have :
----- FS_Startup -----
----------------------
18553 files in pk3 files
Entity 0, Brush 165: origin brushes not allowed in world
TIKI_InitTiki: could not find surface 'bunkerchair2' in 'models/furniture/bunker
chair.tik' (check referenced skb/skd files).
WARNING: Could not find 'models/static/static_cablespool_full.map'.
WARNING: Could not find 'models/static/static_radiostation4.map'.
WARNING: Could not find 'models/static/static_radiostation2.map'.
WARNING: Could not find 'models/static/static_radio2.map'.
etc...
WARNING: Entity 90 of type 'light' leaked
WARNING: Entity 91 of type 'light' leaked
WARNING: Entity 92 of type 'light' leaked
WARNING: Entity 182 of type 'light' leaked
WARNING: Entity 184 of type 'light' leaked
WARNING: Entity 185 of type 'light' leaked


Does anyone have any idea ? Is it the leak of the lights ?

Thanks for your help.
rezner
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Posts: 40
Joined: Wed Feb 12, 2003 7:43 pm

Post by rezner »

I would think its the light you cant have anything leaking at all

delete those light entities and see what happens
jv_map
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Post by jv_map »

It will continue, but it's gonna take a whole lot of time as your visdatasize is way too large. Try to keep it below 100 000 at all costs. Read some documentation on detail brushes ;).
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emily
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Post by emily »

Woaw. Thanks a lot for your help !
I detailed a few things (2 stairs, some brushes), deleted a floor and add some "chaulk" texture... and the visdatazise drop from 196008 to 70568. :shock:

It's still very slow but now it works !!! :D

I'm trying to find the leaking lights anyway. MBuilder gives me numbers 90, 91, 92, 182, 184 and 185. But how can I find those precise lights ? I tried the "edit entity info" but it doesn't give me any number... :(
jv_map
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Post by jv_map »

Use misc -> find brush / entity. Type the number in the entity field and enter brush '0'.
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emily
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Post by emily »

Thanks a lot, it worked.
You're the best :wink:
jv_map
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Post by jv_map »

:oops:

*blushes*
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nuggets
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Post by nuggets »

woohoo JV's pulled!!! sorry 4 spamming but it needed 2 b said :D hmmm... if only we were all that smooth 8)
hope this helps, prob not cos it's all foreign 2 me :-/
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wacko
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Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

hmmm... if only we were all that smooth
Would make us very lonesome, just mapping, mapping, mapping, no more forum to spend half the night in.
I like being so dumb :wink:

:oops: should write this in OFF-TOPIC :oops:
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