Combining brushes......

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Ace of Spades
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Combining brushes......

Post by Ace of Spades »

Is there a way to combine brushes so that when you select it, you can move all of it together or duplicate it if you have to instead of selecting all the brushes one by one, individually to do this? Maybe the word I shoulda' used was "Bind". Anyone?

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wacko
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Post by wacko »

You can select them with the selection-tools. maybe, you'll have to activate them by checking 'wide toolbar' in the preferences
Last edited by wacko on Fri Mar 07, 2003 8:00 pm, edited 1 time in total.
jv_map
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Post by jv_map »

Use a func_group.
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wacko
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Post by wacko »

mmmh, I was told this once and it didn't work. :cry:
Would you explain more detailled, how I should use a func_group?
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Post by Ace of Spades »

Yes, could you ellaborate on that JV?

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Post by jv_map »

Select all brushes you want to group, press N and then double-click on func_group. Later you can select the group by selecting one of the brushes and then pressing ctrl + e.
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Post by Ace of Spades »

Kewl, thanks again JV for your infinite wisdom!

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wacko
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Post by wacko »

oh jv, thinking I was mapping all the time without this! OMG

Ctrl+e was the missing link!
Unfortunately just possible with pure brushes, not other funcs (doors...)
Is there a way to 'un-func' sth?

(deleted my 'no' in the post above :roll: )
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wacko
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Post by wacko »

'ungroup entity' and 'ungroup brush' can do it! What is the difference between them?
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Post by jv_map »

I think ungroup entity turns entities back into regular brushes. Ungroup brush seems a special case for func_groups, not sure on this one though. :(
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wacko
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Post by wacko »

tyvm, this will really help (but in this, worldcraft was unbeatable) :D
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Post by Innkeeper »

Ungroup brush will remove selected brushes from an entity. I have a door made up of 17 brushes, if I wanted one or several to no longer part of function_rotatingdoor, I would select those and select ungroup brush.
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Post by Ace of Spades »

Thanks IK! That was another thing I was wondering about. I have some doors and gates that are made up of more than one brush that I wanted to make move all at the same time and this helps to make more sense. Thanks again!

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Post by wacko »

Thanks again, this evening wasn't wasted! 8)
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