no texture where brushes meet on doors

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great granny
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no texture where brushes meet on doors

Post by great granny »

I made a door with a wood door texure on all sides. When I open the door there is no texture on the top or sides. I am guessing that this is caused by mbuilder because when it compiles it does not put any light on this texture because it is currently not showing. How do I fix this problem?


I also would like to know how to change the speed of a slideing door. If the answer has to do with scripting please go into detail.

Thank You :D
jv_map
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Post by jv_map »

As to the door, can you see a texture if you skip the light compile?

Set a 'time' key for the opening speed, e.g. if you want your door to open in 2 secs, type key/value 'time' / '2'.
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great granny
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Post by great granny »

in radiant I can see the texture fine. But after the compile its just black where the texture needs to be like where the door meets the door frame (hinges)
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wacko
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Post by wacko »

In Worldcraft-mapping for Half-Life you could put the door somewhere else with good light for compile and let it 'go' to its place afterwards by a key/value...
I tried this in MOHR with a key 'origin' but it didn't work, the key is deleted after reopening the map and there's no positive reaction in MOHR either: The door stays, where I have put it. :cry:
Maybe someone else?

If not, you'd have to wait for DOOM3 with dynamic lighting, there it might finally work!?
On the other hand, everybody has this prob and did you ever stand in a map saying "OMG, the hinge is black!!!"?
great granny
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blackness

Post by great granny »

yep thats exacally what i said...i thought maybe i forgot to put a texture on there or something but i didnt...its just gay. i know there is a way to fix it because the maps with the game dont have black door sides....but i know alot of people have the problem and if someone could help us out that would be great!
jv_map
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Post by jv_map »

Well you could design your door in an opened position and click the start_open checkbox.
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wacko
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Post by wacko »

I thought about this, but then you must say goodbye to 'alwaysaway'!? :cry:

Maybe, a new shader?
nuggets
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Post by nuggets »

just attach ambient light on 2 the door the same colour as your suncolor

key: ambientlight
value: 50 50 50

70 70 70 is full daylight if any1 uses it that bright :D
hope this helps, prob not cos it's all foreign 2 me :-/
great granny
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Post by great granny »

that does help..i didnt know you could do that.

one more thing why doesnt alwaysaway / 1 work for me?? i made the rotating door exacally like it is on this site!!! but the door only swings one way!
nuggets
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Post by nuggets »

alwaysaway... alwaysaway... do you, don't you?

personally i don't, only once i start adding this it decides 2 only go the 1 way,
set the 'angle' to 180 or 0 if the door is in the " l " position or
set the 'angle' to 270 or 90 if the door is in the " --- " position

i.e 1 of the possible ways it will open 2, this works 4 me

i'll add this even tho i didn't ask

if you add or possibly
key: time key: wait
value: ** wait: **

time will set the time it takes 4 the door 2 open
wait will set the time it waits until the door closes -1 will never close until
used again

the ** need 2 b replaced with numbers u want 2 add realism of heavy
doors, this doesn't need 2 b set as 9 things out of 10 have default
values :D
hope this helps, prob not cos it's all foreign 2 me :-/
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