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tuffstuff7
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by tuffstuff7 » Fri Mar 07, 2003 2:09 am
in algiers the "fake windows" that hve light behind them what is the correct way to do tis use the wall texture and add a light behind it or build a fake room???????
Bjarne BZR
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by Bjarne BZR » Fri Mar 07, 2003 2:46 am
It sounds like U are talking about a window texture that is a "light emitting surface"
Like light/warewindowlit3 ... it is a texture that glows ( i.e. the compiler generates a number of spot lights from the surface outwards )
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tuffstuff7
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by tuffstuff7 » Fri Mar 07, 2003 11:38 pm
yep that is it so ummmm is the surface itself emitting light and i do not have to do anything special ?
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by Bjarne BZR » Fri Mar 07, 2003 11:50 pm
Nope... just find a window texture and smack it up... U dont need to set any values or do any scripting as far as I know... or check how its done and make your own lit texture...
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tuffstuff7
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by tuffstuff7 » Sat Mar 08, 2003 2:33 am
ok still ost in radiant where do i find light/warewindowlit3 when i type in windows all i see are the regular windows in radiant and thank you for your help
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by General Death » Sat Mar 08, 2003 2:40 am
top of mohr...
textures > Light
In that list of textures you will find windows that are back lit
tuffstuff7
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by tuffstuff7 » Sat Mar 08, 2003 4:12 am
ty ty ty and my moma thanks ya weeeeeeeeeeeeeeeeeeeeeee