I NEED HELP !!!
Moderator: Moderators
I NEED HELP !!!
I have read the manually but i dont understand how to add bots in my own maps (maybe im 13 and german ) So please help me I work on a level like OMAHA . THANK YOU !!! Perhaps you can write in german![size=18][/size]
Re: I NEED HELP !!!
Nikeless wrote:maybe im 13 and german
You might know these things for sure by now
Maybe you could give a little hint as to where you are stuck
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Bjarne BZR
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Hey Nikeless, the manual is very clear on how to do this... it is almost step-by-step... read it again!
I'll try to explain:
= Create script_origin's ( with nothing selected, right click on the map grid and select script -> origin ) where you want BOT's to spawn and give them 'targetname' = 'alliesspawn' or 'targetname' = 'axisspawn' to set what side should spawn at the origin ( select the script_origin, press the 'n' key, at 'Key' write targetname, at 'Value' write axisspawn or alliesspawn).
Now you import the .pfb file supplies with the BOT SDK ( File -> Load prefab... ). These are the player models that will be randomly selected when the BOT's spawn... Pace them anywhere in the map ( they can mot bee seen when playing the map ).
The path nodes I cant explain any clearer than jv_map already did in the manual...
Read the manual til you understand it... it is well written and contains ALL you need to know to get started.
RTFM
I'll try to explain:
Bot manual Section 2.1 Adding Bot Spawn Points wrote:You can spawn bots at any entity that has an origin. In general, use the script_origin entity. Do not spawn
bots at player spawn positions, as you'll risk players getting stuck in bots. When you've created the
script_origins, targetname them ?alliesspawn? for an Allied bot spawn position or ?axisspawn? for an Axis bot
spawn position. The bot script will randomly choose between spawn points.
= Create script_origin's ( with nothing selected, right click on the map grid and select script -> origin ) where you want BOT's to spawn and give them 'targetname' = 'alliesspawn' or 'targetname' = 'axisspawn' to set what side should spawn at the origin ( select the script_origin, press the 'n' key, at 'Key' write targetname, at 'Value' write axisspawn or alliesspawn).
Now you import the .pfb file supplies with the BOT SDK ( File -> Load prefab... ). These are the player models that will be randomly selected when the BOT's spawn... Pace them anywhere in the map ( they can mot bee seen when playing the map ).
The path nodes I cant explain any clearer than jv_map already did in the manual...
Read the manual til you understand it... it is well written and contains ALL you need to know to get started.
RTFM
Re: I NEED HELP !!!
Nikeless wrote:(maybe im 13 )
What's wrong with being 13? I'm 13 too!
Live to map, not map to live.
-mohaa_rox, .map
moderator
-mohaa_rox, .map
moderator
Re: I NEED HELP !!!
mohaa_rox wrote:What's wrong with being 13?
That's kinda obvious, 13 is an unlucky number
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Bjarne BZR
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- Location: Sweden
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Use MBuilder... there is a tutorial un using it to compile maps here.
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Innkeeper
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There is a missing curley brace in the custom shader. If you are not using it, remove all custom .pk3 files from MOHAA\main. This is a very good practice anyway.
Innkeeper - moderator
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