TOW Map

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Desert Eagle
Captain
Posts: 237
Joined: Mon Jan 13, 2003 1:05 am
Location: Mapping Bunker
Contact:

TOW Map

Post by Desert Eagle »

I like tow maps, but alot of them are turn on a switch, or open a door type. If mine were all objectives, blow this up, seal this hole, throw this switch etc...would this be considered a tow map or just a mulitple objective map. Meaning the objective can not be reserved by the other team, like throwing a switch or turning something on.

Desert Eagle
Slyk
Lieutenant Colonel
Posts: 361
Joined: Sun Jul 14, 2002 12:42 am
Location: Elizabethtown, PA

Post by Slyk »

I think that what you are talking about, by defenition, would be a multi-objective...at least in the sense that EA has 'defined' the TOW map. Which, actually if I remember, TOW was supposed to be MULTIPLE MAPS over which you fought for objectives.

Anyway, I don't know what others think, but if you have ALL 'final' objectives then you need to set them up differently. In my map I did the standard truck-spawn-ojective, but you can branch out a lot of ways there. I'd just be sure to put at last TWO objectives that can change hands over and over, if you don't, play might stagnate with lots of bombs.

One thing I'd like to see is a 'steal the documents' objective that one team has to steal AND return to their spawn area...if the carrying player dies, have them drop like the health pack to be picked up by anyone of either team and advanced/returned. That's probably a ton of scripting but I'm sure it can be done.

My upcoming maps rely a lot more on forcing teamwork and offense/defense. I'm trying to use multiple advance spawn locations to make the map flow more. Might end up with 8-10 switches all related to opening advance spawns for the controlling team...saves a lot of running and could make for some interesting slug fests. You'll still have the standard five things to complete/control, but it might work out to be interesting. I also like the 'flag' idea too....not seen any for a long time though.
Desert Eagle
Captain
Posts: 237
Joined: Mon Jan 13, 2003 1:05 am
Location: Mapping Bunker
Contact:

We are on the same page

Post by Desert Eagle »

I to will be using new spawn points, when allies or axis hold key areas of the map. No one likes to run half across the map especailly if your team is holding an area ahead of the original spawn.
Post Reply