how can I make a bsp file ?

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aabos
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how can I make a bsp file ?

Post by aabos »

sorry for my ignorance :)

Im a n00b on this, just created a room with player start, and I save it and the files 'room.map' and 'room.bak' are created... and not a bsp, when I use Mbuilder for compiling the map it says no bsp file... I've heard something about that the map3q file or something is for spearhead cuz I have the new ver... help :)
jv_map
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Post by jv_map »

What are the paths you set in MBuilder? :roll:
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aabos
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Post by aabos »

D:\PROGRA~1\EAGAME~1\MOHAA
D:\DOCUME~1\aboss\Desktop\MOHAAT~1\MOHAAT~1
D:\DOCUME~1\aboss\MYDOCU~1
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Post by jv_map »

Is q3map.exe in this folder?
D:\DOCUME~1\aboss\Desktop\MOHAAT~1\MOHAAT~1

Are your .map files in this folder?
D:\DOCUME~1\aboss\MYDOCU~1
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aabos
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Post by aabos »

yes and yes...
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Post by jv_map »

Maybe you could copy the exact error message and post it here?
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aabos
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Post by aabos »

ok here what happened, in the prog MOH rad, I went to the place near the 'file' and 'edit' etc.. and found the 'bsp', clicked on it, and then clicked on 'bsp_BSP'... then I tried to compile and it didnt complain about the bsp file, however, it DID complain about another file... this is the error:

************ ERROR ************
LoadPortals: couldn't read D:\DOCUME~1\aboss\MYDOCU~1\door.prt

the file door.prt is missing, how can I create it ? :roll:
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Post by jv_map »

The file should be created by the compiler unless you have a leak in your map. If you have, you should have a .lin file in your maps folder and see the following error message:

*********
LEAKED!!!
*********
Entity reached from outside: no filling

It's very important to fix your leaks. Just do a search and you'll find some useful information.

You should be able to play your map even if it has leaks though. Did you try it?
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aabos
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Post by aabos »

yes now I see this line:

entity reached from outside -- no filling
**********************
******* leaked *******
**********************

how can I fix the leak ?

and, as for your question, I didnt try to play in my map even there is a leak, I dont know how : )
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Post by jv_map »

After a compile, use file -> pointfile... to trace the leak. Just follow the red line 8)
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aabos
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Post by aabos »

hmm, I see the red line, but I dont know what to do with it ... :roll: :roll:
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Post by jv_map »

Did you do a search for 'leak' on this forum?

click me
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