Really need help re: rotating door tutorial.

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spamdog
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Really need help re: rotating door tutorial.

Post by spamdog »

Hi all,
I have been having some serious issues creating rotating doors.
I followed the tutorials directions on placing the origin brush flush with the wall etc, and I have made rotating doors before in Worldcraft for half life.
However, when I try to create a rotating door in MoH, no matter how I place my origin brush the door axis will be in the center of the door brush.
My origin brush is in the correct place, yet it continues to stuff up.

Could this be a compile problem? Should I use something other than the inbuilt compiler with MoHRadiant?
Also, do I have to group the origin brush and door brush before I make them a func - rotatingdoor? I have had both brushes selected when creating the func, but it still does not work properly.

Anyway, if anyone else has had this problem and fixed it, please let me know as this problem is getting to me.

Thanks in advance
McBa1n
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Post by McBa1n »

Do this - hit 'N' in radiant and see what the door is.
Is it a 'func_door' or a 'func_rotatingdoor'?

Obviously you want a 'func_rotatingdoor', but this is just one of the 'dumb things to check' before moving onto the next in trouble shooting.

I know that sounds stupid, but that happened to me one time, I selected the incorrect entity properties for my door, and it also opened down the middle....:>

Hm, other than that, recreate the func rotating door - recreate the origin brush (make sure you have the origin texture on that brush) and see what happens.

Those are the only things I could think of that are going wrong... Whatever it is though, it's a dumb human error - it always is with these kind of things.

GL getting it fixed:>
-Mc
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wacko
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Post by wacko »

Another stupid question:
Is your origin brush with texture common/origin? It looks red with black letters "origin" In Surface properties is the checkbox orgin marked?

Then select both brushes (door and origin), rightclick in 2D-view, select func_rotatingdoor. Press n, adjust keys.
Ought to work.

If you get it working, look into post http://dynamic4.gamespy.com/%7Emohrad/p ... .php?t=203 for further tips...
Moal
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Post by Moal »

also copy and pasteing a working rotating door will make it pivit in the middle
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tltrude
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Screenshot

Post by tltrude »

Here is a screenshot of some rotating doors:

Image

The door angle (key N) should be set perpendicular (at right angles) to the long axis of the door (either direction) like the bottom two dors in the image. This keeps the door from opening backwards--in your face.
Tom Trude,

Image
spamdog
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thanks guys! Didn't know about the surface properties.

Post by spamdog »

Thanks heaps man, I'll set the surface properties of the origin brush to 'origin'. I'm pretty sure that's it, i've seen it before but I don't think I tested it.
Anyway, this is not mentioned in the rotating door tutorial.

Thanks a lot!
Balr14
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Post by Balr14 »

Moal wrote:also copy and pasteing a working rotating door will make it pivit in the middle
It will not. I do it all the time. When you copied the working door you missed the origin brush.
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wacko
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Post by wacko »

The reason for the door-tut not to mention the surface-properties is that if you set the texture of the origin-brush to common/origin, this key ought to be checked already...
So, if you think you took the right texture, but 'origin' key is not checked, you seem to have chosen a wrong texture!?
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