The thing that is going to explode im my objective map is drawn all the time... it does not matter that there are a couple of walls, floors in the way... it does not matter that i used vis_leafgroup targeting to make it not draw...
It is drawn from all places in the map ( not seen, but drawn ( seen only using r_showtris 2 ) ).
The exploder brushes of the objective are drawn all the time.
After the explosion, the explodersmashed brushes of the objective are drawn all the time.
Why! Oh why!
Here is some nice pictures of my predicament, here a normal view:

And here using r_showtris 2, the exploded objective can be seen ( its 3 floors down and vis_leafgroup targeted! ):

...it should not be seen!!!!!!!
Hilfe!!!!

