$world farplane 10000
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tuffstuff7
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$world farplane 10000
i know this is sup[posed to be fog or so i think
$world farplane 10000
$world farplane_color (.333 .333 .333)
where in mohaa can u look at the sounds, fog and such i am lost and really hate copying others i want to get this with my own idea's and your help
$world farplane 10000
$world farplane_color (.333 .333 .333)
where in mohaa can u look at the sounds, fog and such i am lost and really hate copying others i want to get this with my own idea's and your help
try this out
$world farplane_color ".255 .255 .255"
level.fogplane=2500
$world farplane level.fogplane
then later in your script or by a trigger
fog:
$fog_trigger waittill trigger
for (local.i=1;local.i < 60;local.i++)
{
local.fog = (level.fogplane - 25)
level.fogplane = local.fog
$world farplane level.fogplane
}
end
then sit back and watch the fog roll in
$world farplane_color ".255 .255 .255"
level.fogplane=2500
$world farplane level.fogplane
then later in your script or by a trigger
fog:
$fog_trigger waittill trigger
for (local.i=1;local.i < 60;local.i++)
{
local.fog = (level.fogplane - 25)
level.fogplane = local.fog
$world farplane level.fogplane
}
end
then sit back and watch the fog roll in
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tuffstuff7
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- MPowell1944
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He means where can he find out how to write the ambience and farplane that his level will be using.
Check this for the ambience.
Regarding the farplane, best thing to do is copy from someone else and adjust the numbers to your liking.
Check this for the ambience.
Regarding the farplane, best thing to do is copy from someone else and adjust the numbers to your liking.
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[60th]Capt.Legolas
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bdbodger wrote:try this out
$world farplane_color ".255 .255 .255"
level.fogplane=2500
$world farplane level.fogplane
so this is what i wold do if i dont want to use a trigger?, i mean so its there to begin with and im thinking somethin like have it under waittil prespawn, or would i put it before that
well any help would be appreciated
"He stands not alone," said Legolas, bending his bow and fitting an arrow with his
hands that moved quicker than sight. "You would die before the stroke fell."
Skinner
Modder
Tactical Player
and last but not least.....
the semi-n00b mapper
hands that moved quicker than sight. "You would die before the stroke fell."
Skinner
Modder
Tactical Player
and last but not least.....
the semi-n00b mapper
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[60th]Capt.Legolas
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well I'm doing it in my script so I'm not worrying about the worldspawn guidemohaa_rox wrote:Check the worldspawn reference guide for guides to worldspawn....duh!
"He stands not alone," said Legolas, bending his bow and fitting an arrow with his
hands that moved quicker than sight. "You would die before the stroke fell."
Skinner
Modder
Tactical Player
and last but not least.....
the semi-n00b mapper
hands that moved quicker than sight. "You would die before the stroke fell."
Skinner
Modder
Tactical Player
and last but not least.....
the semi-n00b mapper
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Innkeeper
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The worldspawn reference guide is a good reference for the values even if you want to do it the script.
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[60th]Capt.Legolas
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so I should put it in both? one of those good things to practice doing so you don't screw up later on things?
"He stands not alone," said Legolas, bending his bow and fitting an arrow with his
hands that moved quicker than sight. "You would die before the stroke fell."
Skinner
Modder
Tactical Player
and last but not least.....
the semi-n00b mapper
hands that moved quicker than sight. "You would die before the stroke fell."
Skinner
Modder
Tactical Player
and last but not least.....
the semi-n00b mapper
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Innkeeper
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You dont need it both. Put it in your script if plan on changing it during the game. Even if you add it to the worldspawn entity in the .map file you can still change it in a script. The reference guide is good for looking up what the values are for different standard maps.
Innkeeper - moderator
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