Currently I have tried using Easygen to create a Terrain, it created a mess of errors, tiny portals a real pain to fix.
Brushes aren't exactly aligned, how is it Radiant and Easygen can create brushes of less than a wholw number gridsize ? Well I got it to a stage that it compiles and loads at last only to find the meta shader it created didn't work no textures at all so by hand I recalked and textured the whole map replacing many flat area with single rectangle brushes to help debugging so I can find stuff...... more debugging and........ Now the terrain isn't lit!
The world spawn values are there, a grid size, I went back to Radiant and switched to 'real lighting' and yes the textures go black nothing I can do makes them appear, oddly the patches are visible I created using LOD, with real light off everything is visble just fine. I deleted any reference to the original easygen generated stuff such as the shaders, the alpha map, after all now I had redone the whole map by hand now.
Still nothing, I have no idea what to do now..... start again? a months wasted effort, including the fixing of windows 3 times, including a full reinstall due to crashes caused by the tools!
This was how it looked before I recaulked and deleted the metashader...

Now....

Any ideas what might be going on?
Cheers Oddball