I'm wanting to make the opening screen of my map stay black and display information (i.e. Omaha Beach). Does anyone know how to do this or where I can find information on this? Thanks
ShadowX
Making the opening screen black and display a message
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Making the opening screen black and display a message
You may have over 100 skydives, but until you've jumped into pitch black darkness at 1200 feet, carrying over 150lbs of equipment, you just haven't lived! Airborne.
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panTera
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There is a tutorial on this subject on planetmedalofhonor.com/manstein. Here's the link to the page with the Level fade in tutorial.
Make the Letters Bigger
Is it possible to set the font for the fade in words bigger? They appear very small and it's hard to read. In the actual file, though, they are HUGE, like size 30 - 50. Anyone know? Thanks.
ShadowX
ShadowX
You may have over 100 skydives, but until you've jumped into pitch black darkness at 1200 feet, carrying over 150lbs of equipment, you just haven't lived! Airborne.
Paint editor
I don't have a paint program capable of opening or editing a .tga. So I used Paint (lol). Anyway, I think I found what the problem was. I went into the *.urc file and made the rectangle bigger. The text is now bigger and more readable. Appreciate all the help.
ShadowX
ShadowX
You may have over 100 skydives, but until you've jumped into pitch black darkness at 1200 feet, carrying over 150lbs of equipment, you just haven't lived! Airborne.
because it is a tga you can do more than just words you can do pictures too . cheezer made one that was full screen not just black its not hard to do .
in your script put this
in your script put this
in the mymenu1.urc file in the ui directory put thisfadeout .001 0 0 0 1
showmenu mymenu1
wait 5
hidemenu 1
showmenu 2
wait 5
hidemenu mymenu2
fadein 10 0 0 0 1
put a tga named background.tga into the textures directory of your pak do the same for the second screen if you have one . You don't need to write a shader for it just put the tga in the textures directory . one more point I think I read that the game looks for a .tga first then if it can't find one it looks for a .jpg even if it says mytex.tga and your picture is mytex.jpg but I haven't tried it . You don't neet the extention in the urc anyway.menu "mymenu1" 640 480 NONE 0
bgcolor 0 0 0 1
borderstyle NONE
bgfill 0 0 0 1
fullscreen 1
virtualres 1
resource
Label
{
name "backround"
rect 0 0 640 480
fgcolor 1.00 1.00 1.00 1.00
bgcolor 0.00 0.00 0.00 0.00
borderstyle "NONE"
shader "textures/backround"
}
end.