Truck Models on ANGLES prevent walking behind...help?
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Truck Models on ANGLES prevent walking behind...help?
Anyone seen this issue?? Sometimes, more often than not now and rather suddenly I am unable to walk behind my green opel truck models. They have a large invisible box behind them preventing the player from getting to close. Seems to ONLY be the case IF the truck is on an angle of 45, 135, etc. No problem on 0, 90, 180, 270.... A few compiles ago, and without any changes to the game or my 'mohaa' folders it was fine.
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Bjarne BZR
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
When I say "bounding box" I referred to the box around the model you get in radiant when U select the model... If that would become solid in the game, you are in deep s**t. You can clip all you want, but you cant clip a solid brush out of existence ( or can you? ).
But maby I miss understood Slyk's problem?
But maby I miss understood Slyk's problem?
You guys understood fine. The model has no problem sitting on a 'true' angle, it's when it gets turned to a 45 that it gets goofy. No clipping will help this, it MUST be a bounding box thing...because I can't get close enought to trigger the bomb setting action either........even after a FULL compile....so I guess I'll have to get the bastards to a 90 degree increment and deal with it...but that looks crappy in the situation. Oh well. Thanks for the comments! Anyone else with a suggestion???
The red box surrounding the model, thats just show you've selected the model, what does it have to do with clipping the player ??Bjarne BZR wrote:When I say "bounding box" I referred to the box around the model you get in radiant when U select the model...
When you're rotating the model, are you using the angles key, or radiants rotation function ?
Last edited by Angex on Thu Mar 13, 2003 8:13 pm, edited 1 time in total.
It's the green opel truck model........non-destroyed one. I have four total in the map...one with an angle of 180..can walk around it and behind it right against the clip I had to put in (not solid model). The same model is a script_object related objective to blow up. The two that are set on angles of 45 and 135 won't let you walk behind them, they're suddenly all solid.
Hadn't thought to check the 'solid' tick box, maybe that got checked somehow?? But seem strange that both would do it as one day they were fine, the next compile all goofy.
Hadn't thought to check the 'solid' tick box, maybe that got checked somehow?? But seem strange that both would do it as one day they were fine, the next compile all goofy.

