Is it possible to script a light switch to turn lights off and on?
Or can you script a light to be shot out?
Thx for any insight
Turn lights off
Moderator: Moderators
- MPowell1944
- Moderator
- Posts: 287
- Joined: Thu Jan 09, 2003 7:06 am
- Location: Woodstock, GA
- Contact:
I wrote a tutorial covering lights. Check it out here.
Took me almost a week straight to get working lights but it was all worth it. I created something that nobody else had seen in the game before. Still trying to come up with new things too. Definently a challenge.
Took me almost a week straight to get working lights but it was all worth it. I created something that nobody else had seen in the game before. Still trying to come up with new things too. Definently a challenge.
-
Desert Eagle
- Captain
- Posts: 237
- Joined: Mon Jan 13, 2003 1:05 am
- Location: Mapping Bunker
- Contact:
I am currently working on a TOW map with lights and triggers. It is set up so that when power supply destoryed, all coronas and light enities are removed, just leaving the static model, and then the back up generator starts and back up emergency lights come on. I just gave the coronas and light enities and emergency lights targetnames and do it all with scripting.
Desert-Eagle
....The Eagle Has Landed...
....The Eagle Has Landed...
