Monkey bars???
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Monkey bars???
How do you get them to work? I tried and tried i applied the rite angle to i but when i compile and try it it doesnt want to work any have any ideas?
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Bjarne BZR
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panTera
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Scorpios_mohaa_entdefs
looks like you're using Scorpios_mohaa_entdefs.pk3.
Scorpio included some features like a 'func_horizontalpipe' (A horizontal pipe that a player can hang onto and move along), a 'func_fallingrock' and a 'func_monkeybars' (A set of monkey bars that the player can hang onto and move along). There's some more info in his entdefs.pk3 (the .cpp files) on how to set them up in radiant. I haven't tried them out yet. But this is said about the bars in the 'missinginoriginalentdefs.cpp':
Values:
=======
"angle"( Float newAngle ) set the angles of the entity using just one value.
Sets the yaw of the entity or an up and down
direction if newAngle is [0-359] or -1 or -2
Scorpio included some features like a 'func_horizontalpipe' (A horizontal pipe that a player can hang onto and move along), a 'func_fallingrock' and a 'func_monkeybars' (A set of monkey bars that the player can hang onto and move along). There's some more info in his entdefs.pk3 (the .cpp files) on how to set them up in radiant. I haven't tried them out yet. But this is said about the bars in the 'missinginoriginalentdefs.cpp':
Values:
=======
"angle"( Float newAngle ) set the angles of the entity using just one value.
Sets the yaw of the entity or an up and down
direction if newAngle is [0-359] or -1 or -2
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I you have the Spearhead SDK then there is no need to get it, you should have it in the editor. With the "old" editor you can get the modified entdefs.pk3 or just copy the text below, paste it into a new notepad doc and save it as "monkey.cpp" in the folder X:\xxxxxx\mohaa\main\code. Remember that this is only so it will show up as an option in the editor, monkeybars are allready in the game (check the classes).
/*QUAKED func_monkeybars (0.75 0.75 0.75) ?
Description:
A set of monkey bars that the player can hang onto and move along
Values:
"angle" ( Float newAngle )
set the angles of the entity using just one value.
Sets the yaw of the entity or an up and down
direction if newAngle is [0-359] or -1 or -2
********************************************************/
/*QUAKED func_monkeybars (0.75 0.75 0.75) ?
Description:
A set of monkey bars that the player can hang onto and move along
Values:
"angle" ( Float newAngle )
set the angles of the entity using just one value.
Sets the yaw of the entity or an up and down
direction if newAngle is [0-359] or -1 or -2
********************************************************/
I've never used monkeybars myself! It's not 100% sure that it works because if you read in the documentation that came with mohradiant (the first one) it says
"Note: This file was generated with the in-game console command "dumpallclasses". Some of the listed commands may not work"
Monkeybars are in the class list but maybe that's one of the things that doesn't work!?!. I have only tested func_fulcrum and func_sinkobject and they work perfect. (added them to a test map a long time ago and got them in the old mohradiant using the method I mentioned before about making your own .cpp files, that was long before the new entdefs).
"Note: This file was generated with the in-game console command "dumpallclasses". Some of the listed commands may not work"
Monkeybars are in the class list but maybe that's one of the things that doesn't work!?!. I have only tested func_fulcrum and func_sinkobject and they work perfect. (added them to a test map a long time ago and got them in the old mohradiant using the method I mentioned before about making your own .cpp files, that was long before the new entdefs).

