MOHRadiant Has Gone Nutz!!!
Moderator: Moderators
MOHRadiant Has Gone Nutz!!!
Everytime I open mohradiant It asks me to select the basepaths but these are all correct, also mbuilder wont compile my maps it keeps saying .bsp is missing wtf is goin on - any ideas??
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did that but no joy - I need to test the compile time of the new map I've Started - aswell as the war in a hall rebuild
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6thDLI-Quantum
- Corporal
- Posts: 44
- Joined: Tue Jan 14, 2003 6:08 pm
Ian,
I get the same problems with MOHRad. Every time I load it it asks me for the basepaths, and I know that they are right. I would just ignore this.
I would reinstall MBuilder and see if that makes any difference. Failing that, chuck me your .map and I will compile [for a small fee
]. Also try compiling a different map file and see if you get the same error message. If you do, the chances are that MBuilder is corrupt or mis-configured. If you do not get the same message it could be a problem with your .map file.
Hope this helps mate.
I get the same problems with MOHRad. Every time I load it it asks me for the basepaths, and I know that they are right. I would just ignore this.
I would reinstall MBuilder and see if that makes any difference. Failing that, chuck me your .map and I will compile [for a small fee
Hope this helps mate.
[6th-DLI]Quantum
In the land of the blind, the one-eyed man is King.
In the land of the blind, the one-eyed man is King.
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panTera
- Brigadier General
- Posts: 573
- Joined: Wed Jan 29, 2003 11:46 pm
- Location: The Netherlands
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YES!! I've figured it out. Don't worry guys.
This "set basepath"-crap was driving me nuts too. It's because Radiant loads the 'Default.qe4' file (located in your Mohtools- folder). So you need to make sure Radiant starts loading your new project (.qe4) file. Okay here's what you need to do:
-Start up Radiant and click through the "set basepath"-crap one more time. Wait till it's loaded and open your map.
-First go to "Edit->Preferences" and check the "Load last project on open", "Load last map on open" and also the "qe4 update model" checkboxes, then click OK,
-Then go to "File-> New Project" and fill in a name, e.g. "Shifty.qe4".
-Next go to "File->Project Settings" and check if the paths are (still) correct, click OK,
-Close Radiant.
Okay, now for testing.... (*drumroll*...hold you breathe, it helps):
-Start up Radiant again, and be happy, or:
-Browse to your new "Shifty.qe4" file one more time.
(If for some reason Radiant tries to load the Default.qe4 again, just delete it. When it can't find it, it gives you the option to browse to your own .qe4 file. You now have "Load last project on open" checked and your .qe4-project file will be opened.)
That should do it!
This "set basepath"-crap was driving me nuts too. It's because Radiant loads the 'Default.qe4' file (located in your Mohtools- folder). So you need to make sure Radiant starts loading your new project (.qe4) file. Okay here's what you need to do:
-Start up Radiant and click through the "set basepath"-crap one more time. Wait till it's loaded and open your map.
-First go to "Edit->Preferences" and check the "Load last project on open", "Load last map on open" and also the "qe4 update model" checkboxes, then click OK,
-Then go to "File-> New Project" and fill in a name, e.g. "Shifty.qe4".
-Next go to "File->Project Settings" and check if the paths are (still) correct, click OK,
-Close Radiant.
Okay, now for testing.... (*drumroll*...hold you breathe, it helps):
-Start up Radiant again, and be happy, or:
-Browse to your new "Shifty.qe4" file one more time.
(If for some reason Radiant tries to load the Default.qe4 again, just delete it. When it can't find it, it gives you the option to browse to your own .qe4 file. You now have "Load last project on open" checked and your .qe4-project file will be opened.)
That should do it!
WAHEY
Cheers Pantera that worked
Now I just gotta find out if i can compile
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panTera
- Brigadier General
- Posts: 573
- Joined: Wed Jan 29, 2003 11:46 pm
- Location: The Netherlands
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Just save yourself the trouble and don't use the "Launch mohaa after compile" option and just manually copy/paste the compiled bsp in the maps\dm (obj whatever) folder after the compile. You can use it, but then, after loading you still need to start a multiplayer session and load the map again from the ...main\maps\dm folder to hear any sounds:/ <-sux
This method works but if anyone has a better way of doing it let me know.
(Mbuilder automatically updates its batchfile when you choose a gametype, under Other options (it adds "+g_gametype 1" to the commandline). It *should* start the game in deathmatch mode, however it doesn't work.)
This method works but if anyone has a better way of doing it let me know.
(Mbuilder automatically updates its batchfile when you choose a gametype, under Other options (it adds "+g_gametype 1" to the commandline). It *should* start the game in deathmatch mode, however it doesn't work.)
It doesnt even get to that stage - no bsp is made
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Ok This is what it's saying
Code: Select all
Error opening C:PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\DM\ludenorff.bsp: No such file or directory
C:\Program Files\EA GAMES\MOHAA\main\maps\dm>"C:PROGRA~1\MOHAAT~1\MOHlight.exe"-gamedir C:PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\DM\ludenorff.map
BLAH BLAH BLAH
*********** ERROR ***********
Error opening C:PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\DM\ludenorff.bsp: No such file or directory
C:\Program Files\EA GAMES\MOHAA\main\maps\dm>Copy C:PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\DM\ludenorff.bsp" C:PROGRA~1\EAGAME~1\MOHAA\main\maps
File not found - C:PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\DM\ludenorff.bsp
0 files(s) copied
C:\Program Files\EA GAMES\MOHAA\main\maps\dm>.MDT Webmaster, Mapper, Moddeler & Concept Artist
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So how do I fix it? 
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