Speaker function
Moderator: Moderators
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
k this is what i got in g2.scr:
this is what i got in the g2.tik
you might notice some equalness to your map
it's basically copy, past...
Code: Select all
start:
level waittill spawn
while(1)
{
$soundtrigger triggerable
$soundtrigger waittill trigger
$speaker playsound ateam
$soundtrigger nottriggerable
wait 7
}
endCode: Select all
TIKI
setup
{
path models/fx/dummy
skelmodel dummy3.skd
}
init
{
server
{
classname ScriptModel
rendereffects +dontdraw
notsolid
}
client
{
settiki none
aliascache ts_heli_main sound/ateam.mp3 soundparms 1.5 0.0 0.92 0.15 500 9000 item loaded maps "dm"
}
}
animations
{
idle dummy3.skc
}I love when a plan comes toghether!
Code: Select all
start:
level waittill spawn
$speaker loopsound ateam
end
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
jv_map i know i'm annoying... bu tplease take in consieration some n00b's n00bness and help him out to make his damn map... please convert your map to an always looping sound only in that ringbell area, like if it was a speaker.
thnx and sorry to bother my friend!
thnx and sorry to bother my friend!
I love when a plan comes toghether!
