MOHRadiant Has Gone Nutz!!!
Moderator: Moderators
nope thats it
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
Game Dir.
C:\PROGRA~1\EAGAME~1\MOHAA
Compiler Dir.
C:\PROGRA~1\MOHAAT~1
Map Dir.
C:\PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\DM or OBJ depending on map type
and as Stated on nemesis site

C:\PROGRA~1\EAGAME~1\MOHAA
Compiler Dir.
C:\PROGRA~1\MOHAAT~1
Map Dir.
C:\PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\DM or OBJ depending on map type
and as Stated on nemesis site

.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
I can't use MBuilder and use the "Free For All/Team DM/Round Based" setting . The reason is that the path in the resulting .bat file is wrong (might result in your error). I just use Single Player and copy the file to /dm manually, or make my own .bat file if i know i will run it many times.
Looking for a good game? Play GO the ancient asian game of strategy.
I've also tried singleplayer still doesnt work
I just don't understand what the hell is going on with it.
I just don't understand what the hell is going on with it.
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
-
panTera
- Brigadier General
- Posts: 573
- Joined: Wed Jan 29, 2003 11:46 pm
- Location: The Netherlands
- Contact:
I don't get it either. Maybe something's wrong with the map? If you haven't already, try to compile a new/different .map file to see if the same thing happens.
One other thing:
Your Map Dir: ...MAIN\MAPS\DM <- so this is where your .map files are located?
note: According to the batchfile the "Map Source Directory" is also where Mbuilder puts your new bsp file. So if you have it set to ...maps\dm and choose the 'Deathmatch-gametype' option in Mbuiler, it automatically updates its batchfile to Copy "C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\dm\.bsp". (See the batch text in the bottom left window in Mbuilder after you've set the gametype option).
Copy you .mapfiles to ...main\maps and try setting your Map Source Directory to ...main\maps and see what happens.
One other thing:
Your Map Dir: ...MAIN\MAPS\DM <- so this is where your .map files are located?
note: According to the batchfile the "Map Source Directory" is also where Mbuilder puts your new bsp file. So if you have it set to ...maps\dm and choose the 'Deathmatch-gametype' option in Mbuiler, it automatically updates its batchfile to Copy "C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\dm\.bsp". (See the batch text in the bottom left window in Mbuilder after you've set the gametype option).
Copy you .mapfiles to ...main\maps and try setting your Map Source Directory to ...main\maps and see what happens.
Ok Here you go, Quantum Managed to compile it last night by the way.

.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
-
panTera
- Brigadier General
- Posts: 573
- Joined: Wed Jan 29, 2003 11:46 pm
- Location: The Netherlands
- Contact:
no wonder:
error:
MAX_SURFACE_VERTS
So that's the problem, not your mbuilder settings. I guess you have too big a patch in your map. Beats me how Quantum managed to compile it w/out solving this error first. Temporarily remove your (terrain) patch and try to compile. If it works you need to fix the patch(es).
error:
MAX_SURFACE_VERTS
So that's the problem, not your mbuilder settings. I guess you have too big a patch in your map. Beats me how Quantum managed to compile it w/out solving this error first. Temporarily remove your (terrain) patch and try to compile. If it works you need to fix the patch(es).
Ok I removed the terrain but im still getting the same area is it cos i got loads of brushes actually as planks on my bridge as below? if so im working on a custom texture.
Also when i compile other maps i get the same error as outlined above (except for the MAX_SURFACE_VERTS) wot the smeg is goin on

Also when i compile other maps i get the same error as outlined above (except for the MAX_SURFACE_VERTS) wot the smeg is goin on

.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
So any other Ideas or Am I doomed to asking people to compile for me 
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
"Whoever Solves this Gets anything of there Choice - Money is No Object"
Now if I was rich thats what I'd say But I'm not.
Now if I was rich thats what I'd say But I'm not.
.MDT Webmaster, Mapper, Moddeler & Concept Artist
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
.Map Reviewer

http://www.shiftys-bunker.tk Under Construction
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Code: Select all
"C:\MOHAATools\Q3map.exe" -blocksize 0 -gamedir C:\MOHAA C:\maps\obj\a_map.map
"C:\MOHAATools\Q3map.exe" -vis -fast -gamedir C:\MOHAA C:\maps\obj\a_map.map
"C:\MOHAATools\MOHlight.exe" -fast -gamedir C:\MOHAA C:\maps\obj\a_map.map
pause
Copy "C:\maps\obj\a_map.bsp" C:\MOHAA\main\maps\obj
cd C:\MOHAA
"C:\MOHAA\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +g_gametype 4 +devmap obj/a_mapCopy it in here! ( the text in the Batch file box in MBuilder ).

