Massive Selection!
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XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
Massive Selection!
is it possible to select a wide area of map (in mohrad) copy and past it in another place of the map, for instance: a classroom since they're all equal
please awnser yes... if it's yes... tell me how...
DON'T TELL ME TO SELECT ALL BRUSHES ONE BY ONE PLEASE! 
I love when a plan comes toghether!
Ofcourse you can:
Use the select-tools:

For example the 'Complete tall' (first from left): In the Top-view (X/Y) drag a rectangle over all brushes that shall be selected and press the 'complete tall' buton. Maybe you'll need to activate the "Wide toolbar" in the preferences first. Then all brushes INSIDE this brush ought to be selected and the big rectangular one is gone
Use the select-tools:

For example the 'Complete tall' (first from left): In the Top-view (X/Y) drag a rectangle over all brushes that shall be selected and press the 'complete tall' buton. Maybe you'll need to activate the "Wide toolbar" in the preferences first. Then all brushes INSIDE this brush ought to be selected and the big rectangular one is gone
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XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
-
XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm
id sugest something better, make them as a func_door (a sliding one) and make the "door" not to close automatically, in the func_door properties define the space they move, by increasing the lip parameter, default is 8 
well i guess i'm making all my chairs pushable as well! great idea!
well i guess i'm making all my chairs pushable as well! great idea!
I love when a plan comes toghether!
aaa no, they'd move just in one direction!
Your probably not as grey bearded as I am, but once in Worldcraft, we had func_pushable, and you could push these objects through the whole map (well, not upstairs)
No, I want them to slide away when the player runs against with a squeaky noise to let everybody know there's s/o waiting for his bullet over in the restaurant...
Your probably not as grey bearded as I am, but once in Worldcraft, we had func_pushable, and you could push these objects through the whole map (well, not upstairs)
No, I want them to slide away when the player runs against with a squeaky noise to let everybody know there's s/o waiting for his bullet over in the restaurant...
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XKA Murdock
- Sergeant
- Posts: 59
- Joined: Wed Mar 12, 2003 7:28 pm