You have too many structural brushes, make the planks ( and all other stuff that does not completely block vis into detail brushes )
MOHRadiant Has Gone Nutz!!!
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Bjarne BZR
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Cheers I'll do it as soon as I get home from Work 2.5 Hours and Counting
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This option is only for the final copying of the BSP to the correct folder, it has NO impact on the compile result!rOger wrote:I can't use MBuilder and use the "Free For All/Team DM/Round Based" setting . The reason is that the path in the resulting .bat file is wrong (might result in your error). I just use Single Player and copy the file to /dm manually, or make my own .bat file if i know i will run it many times.
Your first error "LEAKED" is because the entities can be reached from outside! you have a hole in you skybox or some stuff is missplaced outside it.
As you mentioned, make a custom texture that would look like several planks or else you will have to "chop" up the brigde brush that the planks are lying on, divide it into 2,3 or the number that are needed to get rid of the error. You can only have a certain amount of brushes touch an other brush. If you plan on keeping all those brushes make sure you make them detail or you VIS will boost (and it will just be a waste).
As you mentioned, make a custom texture that would look like several planks or else you will have to "chop" up the brigde brush that the planks are lying on, divide it into 2,3 or the number that are needed to get rid of the error. You can only have a certain amount of brushes touch an other brush. If you plan on keeping all those brushes make sure you make them detail or you VIS will boost (and it will just be a waste).
So I can fix that but it still wont copy the bsp on any map I try to compile 
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Sorry I meant - I't Does'nt make the BSP
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Bjarne BZR
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Shifty! U gezer U! The broblem is:
If this error is present: No .bsp file will be generated.
Basically, all things except walls and very large solid objeccts should be made detail.
This says that U hit the roof of the number of structural faces in the map ( above 20.000 ?), and the solution is to make brushes that dont block visibility much ( or at all ) into detalied brushes ( with the brushes selected, right click on the map grid and select "Make detail" ).Q3map.exe wrote:error:
MAX_SURFACE_VERTS
If this error is present: No .bsp file will be generated.
Basically, all things except walls and very large solid objeccts should be made detail.
But...
This happens on every map i compile which dont throw up the max surface vents error.
This happens on every map i compile which dont throw up the max surface vents error.
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Wow Mines differentBjarne BZR wrote:Is there any major differnces between your batch file and mine?Code: Select all
"C:\MOHAATools\Q3map.exe" -blocksize 0 -gamedir C:\MOHAA C:\maps\obj\a_map.map "C:\MOHAATools\Q3map.exe" -vis -fast -gamedir C:\MOHAA C:\maps\obj\a_map.map "C:\MOHAATools\MOHlight.exe" -fast -gamedir C:\MOHAA C:\maps\obj\a_map.map pause Copy "C:\maps\obj\a_map.bsp" C:\MOHAA\main\maps\obj cd C:\MOHAA "C:\MOHAA\MOHAA.exe" +set developer 1 +set thereisnomonkey 1 +set cheats 1 +set ui_console 1 +g_gametype 4 +devmap obj/a_map
Copy it in here! ( the text in the Batch file box in MBuilder ).
Code: Select all
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
Copy "C:\PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps.MDT Webmaster, Mapper, Moddeler & Concept Artist
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Progress.......... But not Much
Well I removed all those planks and used a custom texture (which looks more like it actually did on the real bridge) and the MAX SURFACE ERROR is gone Hurrah!!!
Everything then compiles as it should with no errors.....
until the very end, when this appears
hmmm wat the hell is going on now???
Everything then compiles as it should with no errors.....
until the very end, when this appears
Code: Select all
C:\Program Files\EA GAMES\MOHAA\main\maps>Copy C:PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\ludenorff.bsp" C:PROGRA~1\EAGAME~1\MOHAA\main\maps
File Cannot be Copied onto itself
0 files(s) copied
C:\Program Files\EA GAMES\MOHAA\main\maps.MDT Webmaster, Mapper, Moddeler & Concept Artist
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<ThisPostRemovedBecauseIMStoooopid>
Last edited by Bjarne BZR on Tue Mar 18, 2003 7:15 pm, edited 1 time in total.
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Bjarne BZR
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Code: Select all
File Cannot be Copied onto itselfYup just spotted that myself removed it and finaly i can walk on my bridge
WAHEY!!!
Now I can finish building it - Heres a 1st Screenshot just to prove to myself it works

And Heres a Pic of the Bridge

As you Can see lots more to do, but now at least I can get on with mapping without the compile worrys.
So thanks to everyone who replied to this Topic i'm massivly in Debt CHEERS!!
WAHEY!!!
Now I can finish building it - Heres a 1st Screenshot just to prove to myself it works

And Heres a Pic of the Bridge

As you Can see lots more to do, but now at least I can get on with mapping without the compile worrys.
So thanks to everyone who replied to this Topic i'm massivly in Debt CHEERS!!
.MDT Webmaster, Mapper, Moddeler & Concept Artist
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Bjarne BZR
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