n00b beta of 3rd beta (lol) map for testing pruposes!

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nuggets
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Post by nuggets »

.-.. --- .-..
..- .-. .- .-.. .-.. -.-. .-. .- --.. -.--

what ever happened 2 morse code? much easier 2 understand that ascii :D
hope this helps, prob not cos it's all foreign 2 me :-/
jv_map
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Post by jv_map »

Nuggets you might want to remove the 'gge' from your name ;).

You (we :oops: ) are really going off topic though. Please stick to Murdock's map from now on.
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Yarik
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Post by Yarik »

Here is an alphabet of the morse code:
A .-

B -...

C -.-.

D -..

E .

F ..-.

G --.

H ....

I ..

J .---

K -.-

L .-..

M --
N -.

O ---

P .--.

Q --.-

R .-.

S ...

T -

U ..-

V ...-

W .--

X -..-

Y -.--

Z --..
0 -----

1 .----

2 ..---

3 ...--

4 ....-

5 .....

6 -....

7 --...

8 ---..

9 ----.

Fullstop .-.-.-

Comma --..--

Query ..--..



Read this SMART @$$
-... .. - -.-. .... .-.-.-
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Yarik
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Post by Yarik »

you must have spent hours on that
thanks for the props but no only 5 minutes. Its not that hard.
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XKA Murdock
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Post by XKA Murdock »

do i have to repeat myself again? stop morse coding/asciing and review my damn map! i'll release a new version tomorrow, wait how about now? it's not that late... it's 1:16 am i'm compiling my map now and post it right away! wait for tha post u wacko's who are still here by this time :D

it'll take 10 - 30 min :D
I love when a plan comes toghether!
XKA Murdock
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Post by XKA Murdock »

well not 10-30 min but 2:14 hr :D i almost rebuilt my hole map!

it gave some WARNINGS and a DUPLICATE PLAN... i'll post it later!

now the map:
http://xka.com.sapo.pt/mp-pgmoh2.pk3

you'll notice lot's of bugs and something like that... i made all my doors not to close automaticaly (excluding the hidden ones...) and this got me som e vis problems... like when the door was open i'd see a blank map therefore the door.. i made the doors detail so this did'nt happen... i han't tested it yet it's compiling the nu version... the light compiling is taking much longer... i dunno why...

====== Initial Lighting ======
0 light emitting surfaces
(174.20) seconds.
======================

====== Write Out BSP File ======
writing d:\games\mohaa\main\maps\g2.bsp
356 seconds elapsed
========================

well... you'll see in the map. in the pk3 there's also the .map file i like sharing stuff. this makes it easier for u guys to review it.
I love when a plan comes toghether!
panTera
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Post by panTera »

*kjssst*
"ehh.., Murdock, tell Face and B.A. to fix you a new .pk3:) For some reason I'm downloading a bunch of code when I click your latest link? Is this a correct pk3 file? We need a new plan."
-Over and out.
*kjssst*
XKA Murdock
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Post by XKA Murdock »

*crhSH* click save target as :D i'm shure it will work *crhSH*
*crhSH* if the donload speed is very naughty tell me i'l post another mirror *crhSH*

*crhSH* over and out *crhSH*
I love when a plan comes toghether!
XKA Murdock
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Post by XKA Murdock »

I love when a plan comes toghether!
XKA Murdock
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Post by XKA Murdock »

here's the new version:

http://students.fct.unl.pt/~rpm15800/mu ... pgmoh3.pk3

many bugs fixed, switched the outside ladder to the roof by a pole, it's a great idea try it out!

yhnx for your support testing my map ya'll!
I love when a plan comes toghether!
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mohaa_rox
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Post by mohaa_rox »

You could use some more stuff to add.

BTW, are you the one that wants to have an objective to kill the teacher? lol
Live to map, not map to live.
-mohaa_rox, .map
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XKA Murdock
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Post by XKA Murdock »

that's a good idea... but i was thinking in a single multyplayer map for team match or ffa... what do you think of the map? the map is just starting, it will havve 4 blocks and other things i stated with this building because it will have 4 simmilar ones, so any errors/bugs/suggestions on this map?
I love when a plan comes toghether!
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