alpha shopping center for testing
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alpha shopping center for testing
Here's a pre-beta version of my upcoming shopping center
Please take a look and tell me what you think! The 2nd floor is still empty and there's still enough to do but maybe I'm running in the completely wrong direction!?
New version online, works with old MOHAA, but gun shop is almost empty
Please take a look and tell me what you think! The 2nd floor is still empty and there's still enough to do but maybe I'm running in the completely wrong direction!?
New version online, works with old MOHAA, but gun shop is almost empty
Last edited by wacko on Wed Mar 19, 2003 9:02 am, edited 3 times in total.
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Bjarne BZR
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Its for Spearhead only... right?
( When are they going to learn that the only cool thing about the Spearhead addon is the smoke greanades? The rest sucks... Its laggy, they added a hord of the same weapons that allready existed. OK, some new maps is great, but they werent that great... OK the smoke nades make up for all the flaws in coolness... but still...
Ohh... did I think that or actually write it? )
( When are they going to learn that the only cool thing about the Spearhead addon is the smoke greanades? The rest sucks... Its laggy, they added a hord of the same weapons that allready existed. OK, some new maps is great, but they werent that great... OK the smoke nades make up for all the flaws in coolness... but still...
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Bjarne BZR
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I deleted everything in the gunshop and now it works with MOHAA, too. Soory again for this inconvenience. As I said, a alpha-version 
pk3 in first post is okay now (hopefully)
here is it again
pk3 in first post is okay now (hopefully)
here is it again
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Bjarne BZR
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You R a genius.
The map is SO cool. 8)
The crisp, clean, new, fresh feeling is brilliant. I've seen this clean feeling in other maps, but it has just made them look artificial. But this is a shopping mall and the mood is perfect.
I don't play DM a lot, but from a quick runaround I get the feeling it is really well designed. Can't comment on the spawnpoints, but remember to keep them a bit out of sight so the evil spawn killer won't start to enjoy your map
. One thing you will need to think about is snipers: there is a good chance that any map will be overrun by snipers. And this map is rather open in its design ( a sniper may overlook large parts of the map and get an unfair advantage ). Nothing wrong with this if you want it to be this way. But if you want it to be more even for all weapon types, you can do 2 things ( probably more, but my head is filled with mashed potatos this morning ):
1) Make it less open ( I would not recommend this, as it would remove some of the shopping mall feeling ).
2) Make it possible to access most places without crossing large open spaces ( You already have some of this in the back rooms that access other floors an areas ) .
The lighting is very nicely done and adds to the mood of a shopping mall at night ( I LOVE the neon signs, not sure how historically correct it is however
)
There is one thing wrong with the map: Darkness
There are numerous places that are pitch black... Its NOT fun to play in complete darkness: U loose track of where you are, it draws out camper n00b's and it makes people not see the exelent brushwork
No place is ever pitch black with so many lights close by. So you should add some ambientlight. Not too bright, as U want to keep the gloomy feeling, but say, around ( 5 5 5 ) to ( 10 10 10 )...
So in conclusion: Wicked map! Add some ambientlight. Thats it... U rock ( can I have your autograph? )
/Bjarne
PS: The glass doors sound like wooden doors... but its a Beta so you just havent thought of that yet...
The map is SO cool. 8)
The crisp, clean, new, fresh feeling is brilliant. I've seen this clean feeling in other maps, but it has just made them look artificial. But this is a shopping mall and the mood is perfect.
I don't play DM a lot, but from a quick runaround I get the feeling it is really well designed. Can't comment on the spawnpoints, but remember to keep them a bit out of sight so the evil spawn killer won't start to enjoy your map
1) Make it less open ( I would not recommend this, as it would remove some of the shopping mall feeling ).
2) Make it possible to access most places without crossing large open spaces ( You already have some of this in the back rooms that access other floors an areas ) .
The lighting is very nicely done and adds to the mood of a shopping mall at night ( I LOVE the neon signs, not sure how historically correct it is however
There is one thing wrong with the map: Darkness
There are numerous places that are pitch black... Its NOT fun to play in complete darkness: U loose track of where you are, it draws out camper n00b's and it makes people not see the exelent brushwork
No place is ever pitch black with so many lights close by. So you should add some ambientlight. Not too bright, as U want to keep the gloomy feeling, but say, around ( 5 5 5 ) to ( 10 10 10 )...
So in conclusion: Wicked map! Add some ambientlight. Thats it... U rock ( can I have your autograph? )
/Bjarne
PS: The glass doors sound like wooden doors... but its a Beta so you just havent thought of that yet...
The map will be much brighter in the coming beta: Especially in the upper floors there will be more shops which will add lighting to these darker places. The service-floor in between will get additional lights and if this is not enough, I will try some ambient light aswell!
Nevertheless, the map was planned to be rather dark so there won't be bright sunlight... The pitch black parts will be corrected!
Nevertheless, the map was planned to be rather dark so there won't be bright sunlight... The pitch black parts will be corrected!
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Bjarne BZR
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panTera
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now this is the way I like to see new maps. Nice, clean, quite original and attention to the smallest details. (i like the glass shelves;) I won't comment on the pitch black parts as it's said before, but you could really make this map shine by adding some better lighting. Use spotlights on some of the walls, or perhaps even better add cool floorlights, you know those nice lights embedded in the floors.

