I've re-worked the .scr file for obj/vemork_factory_small into a DM version by scripting away all objectives ( exploderchunk's, explodersmashed's, exploderfire's, models and triggers ).
Now I wonder if it is possible to ship a .pk3 with both the maps/dm/vemork_factory_small.scr AND the maps/obj/vemork_factory_small.scr with out also shipping two identical maps/dm/vemork_factory_small.bsp AND maps/obj/vemork_factory_small.bsp
It would feel better to just add a 5kb script and skip the two identical .bsp files...
Yes, one obj folder and one dm folder, or maybe try to rename one to "vemork_factory_small_dm", but if you're using the old obj map, chances are that someone may see the explosive.
Live to map, not map to live. -mohaa_rox, .map
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I have 2 separate .scr files: maps/dm/vemork_factory_small.scr AND the maps/obj/vemork_factory_small.scr
They both work on the original objective .bsp file ( the DM version .scr scripts the objectives out of existence ).
I dont want to make two separate .pk3:s
and
I dont want 2 identical .bsp files in one .pk3 ( one original and one in another directory or renamed )
I DO want: the .pk3 to contain the two .scr files and ONE .bsp file. And with only this .pk3 in the main directory, be able to play both the OBJ and the DM versions.
Maybe the script thing could work but basically YES, you should have one bsp and scr in the dm folder and one in the obj folder (even if they are the same).
Without a bsp in the folders the map won't turn up when you select the game type!
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